Jungle Swarm
runer60000
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I have been playing 40K for about a year now, and lately i have been really interested in fantasy. at first i was thinking of dwarves, but now ive decided that lizardmen is going to be my army of choice for starting fantasy. heres my proposed list(this is based off the old armybook because i havent been able to get a look at the new armybook, so please bear with me):
Heroes:
Saurus Scar-veteran: Light armour, shield, Blessed Spawning of Tzunki and Quetzl, Scimitar of the sun resplendent.
Core Units:
(2)Saurus Warrior regiments: 18 warriors, spears, Blessed spawning of Quetzl
Skink Skirmishers: 12 skinks, need opinion on whether to give javelins or blowpipes
Temple Guard(if legal): 10 guard
Special Units:
Saurus Cavalry: 8 cavalry
Rare Units:
Stegadon: weapons? need opinions, seems to me that the stegadons in the new armybook have a lot more options.
Every unit will also have all the musician, standard bearer, and champion upgrades. i would apreciate if someone could explain to me the new stegadon options, from what ive read on sites it seems they are a lot different. i would also like to know what the advantages/disadvantages of skink javelins and blowpipes are. the reason why im wondering about the temple guard being legal is because in the old armybook, it states that "0-1 temple guard units per slaan in the army", and im wondering if the rule still stands in the new armybook.
Heroes:
Saurus Scar-veteran: Light armour, shield, Blessed Spawning of Tzunki and Quetzl, Scimitar of the sun resplendent.
Core Units:
(2)Saurus Warrior regiments: 18 warriors, spears, Blessed spawning of Quetzl
Skink Skirmishers: 12 skinks, need opinion on whether to give javelins or blowpipes
Temple Guard(if legal): 10 guard
Special Units:
Saurus Cavalry: 8 cavalry
Rare Units:
Stegadon: weapons? need opinions, seems to me that the stegadons in the new armybook have a lot more options.
Every unit will also have all the musician, standard bearer, and champion upgrades. i would apreciate if someone could explain to me the new stegadon options, from what ive read on sites it seems they are a lot different. i would also like to know what the advantages/disadvantages of skink javelins and blowpipes are. the reason why im wondering about the temple guard being legal is because in the old armybook, it states that "0-1 temple guard units per slaan in the army", and im wondering if the rule still stands in the new armybook.