Ripperdactyl
Xlcontiqu
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So in preparation for my upcoming battle I prepared a couple of army lists. I posted one about a week ago, and obviously it was flawless, because it received no comments
. I was then told today that my opponent was playing a very unconventional Warriors of Chaos list and I started to think if there was an unconventional or strange Lizardmen list. So as I perused the book I came across this unit: Cannon fodder. 5 pts. Seeing this, I then checked the Hero portion of the book and strangely came across this entry: Expert cannon fodder. 55 pts. This two things suddenly clicked together! I would make a list consisting of cannon fodd.... I mean Skinks!
Lizardmen Army-5000 pts
Heroes
1 Skink Chief, Javelins, light armour, shield, Terradon, Sacred Stegadon Helm
1 Skink Chief, Javelins, light armour, shield, Ancient Stegadon, Stegadon Warspear
1 Skink Chief, BSB, javelins, light armour, shield, Horned One
1 Skink Chief, Spear, light armour, shield, Terradon, Staff of the Lost Sun, Bane Head
1 Skink Priest, Level 2, Ancient Stegadon with Engine of the Gods, Wardrums of Xahutec, Plaque of Tepok
1 Skink Priest, Level 2, Ancient Stegadon with Engine of the Gods, Rod of the Storm, Dispel Scroll
Tetto’Eko
1 Skink Priest, Level Two, Dispel Scroll, Diadem of Power
Core
3 x 20 Skinks, Full Command
2 x 16 Skinks, Full Command, 2 Kroxigor
4 x 10 Skinks
4 x 10 Skink Skirmishers
Special
2 x 9 Chameleon Skinks
3 x 4 Terradons
2 x 1 Stegadon
Rare
2 x 1 Salamander, Extra Handler
2 x 3 Razordons
Okay, so this list centers around a lot of units with high SCR winning. Sure, that does not fix stubborn units, etc., but it is a good way to break the enemy. To do this, I need to 1) redirect nasty stuff away from my flanks, and 2) divert stuff to expose flanks. Thus the cheap expendable units. Obviously the Skinks cannot do it themselves, so I threw in some Stegadons and a couple Kroxigor to help out.
Thoughts?
Lizardmen Army-5000 pts
Heroes
1 Skink Chief, Javelins, light armour, shield, Terradon, Sacred Stegadon Helm
1 Skink Chief, Javelins, light armour, shield, Ancient Stegadon, Stegadon Warspear
1 Skink Chief, BSB, javelins, light armour, shield, Horned One
1 Skink Chief, Spear, light armour, shield, Terradon, Staff of the Lost Sun, Bane Head
1 Skink Priest, Level 2, Ancient Stegadon with Engine of the Gods, Wardrums of Xahutec, Plaque of Tepok
1 Skink Priest, Level 2, Ancient Stegadon with Engine of the Gods, Rod of the Storm, Dispel Scroll
Tetto’Eko
1 Skink Priest, Level Two, Dispel Scroll, Diadem of Power
Core
3 x 20 Skinks, Full Command
2 x 16 Skinks, Full Command, 2 Kroxigor
4 x 10 Skinks
4 x 10 Skink Skirmishers
Special
2 x 9 Chameleon Skinks
3 x 4 Terradons
2 x 1 Stegadon
Rare
2 x 1 Salamander, Extra Handler
2 x 3 Razordons
Okay, so this list centers around a lot of units with high SCR winning. Sure, that does not fix stubborn units, etc., but it is a good way to break the enemy. To do this, I need to 1) redirect nasty stuff away from my flanks, and 2) divert stuff to expose flanks. Thus the cheap expendable units. Obviously the Skinks cannot do it themselves, so I threw in some Stegadons and a couple Kroxigor to help out.
Thoughts?