There is a 750pts Christmas Tournament over at the local GW, there are some slight modifications to the army organiziation:
- Lords & Heroes combined into a single entity which can be up to 50% total points cost
- Rare can be up to 40%
Now of course you're still required to have 3 units minimum (excluding Lords/Heroes) and a minimum of 25% Core choice.
I have devised the following after seeing my previous 750pts list including a Slann get slaughtered by a few lucky DE magic rounds.
Lords/Heroes:
Tetto'eko, Astromancer of the Constellations
Skink Chief w/ Glittering Scales and Javelin+Shield
Core:
14 x Skinks w/ Javelin+Shield, Musician and Standard
10 x Skink Skirmishers w/ Javelin+Shield
10 x Skink Skirmishers w/ Javelin+Shield
Rare:
1 x Salamander Hunting Pack w/ extra tamer
1 x Salamander Hunting Pack w/ extra tamer
----------------------------------
Total - 749pts
Now of course i'm going to run Tetto'eko in the Rank & File Skink unit, run the Chief in one of the skirmishing units and the salamanders independently to take out as much as possible. If the skirmishers get charged, flee like there's no tomorrow. Use the Rank & File Skinks as extra wounds for tetto'eko and attempt to get as much comet/chain lightning across their battle line as possible using his "All Double = Irresistable Force" ability. Whilst the enemy is distracted with the poisoned/flaming shooting attacks, Tetto'eko will hopefully be able to buff his own unit as much as possible to assure he doesn't get one shotted by anything and given he has only 2 wounds it is likely that might be the case.
If I am able to get Comet off, and build it up as an insurance policy, i will hopefully by say turn 3 be able to take out as much as possible by slamming it into either the centre or towards the enemy's side of the board. I will also attempt to build multiple comets of cassandora seeing as it is not a remains in play spell and as such I can cast it as much as I wish, and getting rerolls to bring it in will be able to stack counters like there is no tomorrow (since they can't dispel it with ANYTHING).
Being M6 on all units, I will hopefully be able to outrun the enemy or at least double-flee away in time. in case I get caught near the comet at any point in time.
- Lords & Heroes combined into a single entity which can be up to 50% total points cost
- Rare can be up to 40%
Now of course you're still required to have 3 units minimum (excluding Lords/Heroes) and a minimum of 25% Core choice.
I have devised the following after seeing my previous 750pts list including a Slann get slaughtered by a few lucky DE magic rounds.
Lords/Heroes:
Tetto'eko, Astromancer of the Constellations
Skink Chief w/ Glittering Scales and Javelin+Shield
Core:
14 x Skinks w/ Javelin+Shield, Musician and Standard
10 x Skink Skirmishers w/ Javelin+Shield
10 x Skink Skirmishers w/ Javelin+Shield
Rare:
1 x Salamander Hunting Pack w/ extra tamer
1 x Salamander Hunting Pack w/ extra tamer
----------------------------------
Total - 749pts
Now of course i'm going to run Tetto'eko in the Rank & File Skink unit, run the Chief in one of the skirmishing units and the salamanders independently to take out as much as possible. If the skirmishers get charged, flee like there's no tomorrow. Use the Rank & File Skinks as extra wounds for tetto'eko and attempt to get as much comet/chain lightning across their battle line as possible using his "All Double = Irresistable Force" ability. Whilst the enemy is distracted with the poisoned/flaming shooting attacks, Tetto'eko will hopefully be able to buff his own unit as much as possible to assure he doesn't get one shotted by anything and given he has only 2 wounds it is likely that might be the case.
If I am able to get Comet off, and build it up as an insurance policy, i will hopefully by say turn 3 be able to take out as much as possible by slamming it into either the centre or towards the enemy's side of the board. I will also attempt to build multiple comets of cassandora seeing as it is not a remains in play spell and as such I can cast it as much as I wish, and getting rerolls to bring it in will be able to stack counters like there is no tomorrow (since they can't dispel it with ANYTHING).
Being M6 on all units, I will hopefully be able to outrun the enemy or at least double-flee away in time. in case I get caught near the comet at any point in time.