Saurus
Vilicate
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So I have 209 points left to spend; I'd like to add some hitting power. I'm thinking of just adding a couple cheap scar vets to help out my saurus blocks, but I think I'd like something that hits a bit harder than that. Here's my list:
Lords:
Slann w/ Becalming, Mystery, Ruination, BSB, Warbanner and Cupped Hands
-470 pts
Core:
2 x 30 Saurus w/ Spears and Full Command
-390 ea (780 total)
3 x 10 Skink Skirmishers w/ Blowpipes
-70 ea (210 total)
Special:
26 Temple Guard w/ FC and Totem of Prophecy
-501 pts
2 x 3 Terradons
-90 ea (180 total)
Rare:
2 x 1 Salamander
-75 pts ea (150 pts total)
I like the points breakdown on the saurus, and I think my initial list that I'll be playing (this one is one that I'm working towards building) will drop one unit of saurus to take a Warspear Chief and Gor-Rok for the other unit.
So, is two scar vets good enough or is there something better I'm not seeing?
Lords:
Slann w/ Becalming, Mystery, Ruination, BSB, Warbanner and Cupped Hands
-470 pts
Core:
2 x 30 Saurus w/ Spears and Full Command
-390 ea (780 total)
3 x 10 Skink Skirmishers w/ Blowpipes
-70 ea (210 total)
Special:
26 Temple Guard w/ FC and Totem of Prophecy
-501 pts
2 x 3 Terradons
-90 ea (180 total)
Rare:
2 x 1 Salamander
-75 pts ea (150 pts total)
I like the points breakdown on the saurus, and I think my initial list that I'll be playing (this one is one that I'm working towards building) will drop one unit of saurus to take a Warspear Chief and Gor-Rok for the other unit.
So, is two scar vets good enough or is there something better I'm not seeing?