Skink
Puhnupetteri
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Greetings. I would like to share my planned armylist for coming games that follow ETC 2012 Draft 2 rules -> Link here http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=99850 Basic: Max 2 DP and max 2 DD and Max 2 disciplines. Max 6 Skink units of anykind. max 2x Scar veteran.
355 Pts Slann Mage-Priest LEADER
+ Becalming Cogitation ( Count as 2 DD)
+ Cupped Hands (Count as 2 PD)
+ Lore of Light
+ BSB
+ Dragonbanegem
275 pts Slann mage priest
+ HAVENT DECIDED THE DISCIPLINE YET-> Suggestions? I cant choose Higher State of Consciusness. Because it takes 2 slot and army can have max 2 discipline
+ Lore of metal
161 Scar Veteran Gambler Armor, Dawnstone, Potion of foolhardiness , GW, Cold one
164 Scar Veteran Crown of command, Venom of the firefly frog, Luckstone, Light armor, Shield, Cold one
Core:
37 Saurus Warriors+ FC, Hand weapon, Shield 444
70 Skink skirmisher x 10
70 Skink skirmisher x 10
70 Skink skirmisher x 10
Special
24x Temple Guard..................434’ish -> Champion has that 25 point magic item that is bound spell lvl 5 and target must take test and maybe loses wound (from LM army book and I cant recall the name)
+ FC
7x Chameleon Skinks.............84
7x Chameleon Skinks.............84
Rare
160 Salamander Hunting party. 2x Salamander and 2x Extra snack in case salamanders get hungry
Im not at home where my armybook is so i threw all points from memory. Might be few points + or -
I was thinking I play double slann with metal and light. Because my worst enemy always seems to be heavily armoured and ward save blocks and just blocks that can defeat my 30 man SW blocks (light has some nice buffs). Skinks can solve anything with low armor save so metal would bring needed support for list. With light lore initiate test wont bring problems. It seems I played last week with bit different list ( I had only 1 Chameleont skink unit and 1 slann. instead I had 1 ancient stegadon and 2 smaller SW block) It seems stegadon and temple guards are very fragile. I didn’t drop TG just beefed them. I really need only 2 big block and not fragile ones … maybe light can help with added models.. I just love 2x Scar veterans that go mobile. They always kill something. Sometimes they can kill alone whole units. (Last game my scar vet charged 30 Grave guard with vampire lord. It killed vampire lord alone in a challenge and hold that unit in place while i mopped up rest of the army)
PLEASE GIVE ME SOME FEEDBACK! ALL POINT OF VIEW's and comments are warmly welcome!
That TG champion item is good when u think that if u get 1 wound to enemy character that has 2 wound you get 50% of its point cost for victory points with ETC draft 2 !
I face lists like this so its quite challenging. This list is good for thinking what i lack and what i need to response coming threats.
355 Pts Slann Mage-Priest LEADER
+ Becalming Cogitation ( Count as 2 DD)
+ Cupped Hands (Count as 2 PD)
+ Lore of Light
+ BSB
+ Dragonbanegem
275 pts Slann mage priest
+ HAVENT DECIDED THE DISCIPLINE YET-> Suggestions? I cant choose Higher State of Consciusness. Because it takes 2 slot and army can have max 2 discipline
+ Lore of metal
161 Scar Veteran Gambler Armor, Dawnstone, Potion of foolhardiness , GW, Cold one
164 Scar Veteran Crown of command, Venom of the firefly frog, Luckstone, Light armor, Shield, Cold one
Core:
37 Saurus Warriors+ FC, Hand weapon, Shield 444
70 Skink skirmisher x 10
70 Skink skirmisher x 10
70 Skink skirmisher x 10
Special
24x Temple Guard..................434’ish -> Champion has that 25 point magic item that is bound spell lvl 5 and target must take test and maybe loses wound (from LM army book and I cant recall the name)
+ FC
7x Chameleon Skinks.............84
7x Chameleon Skinks.............84
Rare
160 Salamander Hunting party. 2x Salamander and 2x Extra snack in case salamanders get hungry
Im not at home where my armybook is so i threw all points from memory. Might be few points + or -
I was thinking I play double slann with metal and light. Because my worst enemy always seems to be heavily armoured and ward save blocks and just blocks that can defeat my 30 man SW blocks (light has some nice buffs). Skinks can solve anything with low armor save so metal would bring needed support for list. With light lore initiate test wont bring problems. It seems I played last week with bit different list ( I had only 1 Chameleont skink unit and 1 slann. instead I had 1 ancient stegadon and 2 smaller SW block) It seems stegadon and temple guards are very fragile. I didn’t drop TG just beefed them. I really need only 2 big block and not fragile ones … maybe light can help with added models.. I just love 2x Scar veterans that go mobile. They always kill something. Sometimes they can kill alone whole units. (Last game my scar vet charged 30 Grave guard with vampire lord. It killed vampire lord alone in a challenge and hold that unit in place while i mopped up rest of the army)
PLEASE GIVE ME SOME FEEDBACK! ALL POINT OF VIEW's and comments are warmly welcome!
That TG champion item is good when u think that if u get 1 wound to enemy character that has 2 wound you get 50% of its point cost for victory points with ETC draft 2 !
I face lists like this so its quite challenging. This list is good for thinking what i lack and what i need to response coming threats.
Lords (370pts)
Sorceror Lord (370pts)
Level 4, Lore of Tzeentch, Mark of Tzeentch , On foot
Conjoined Homonculus
Blood of Tzeentch, Enchanted Shield, Necrotic Phylactery, Warrior Bane
Heroes (524pts)
Chaos Sorcerer (140pts)
Level 1, Lore of Nurgle, Mark of Nurgle , On foot
Infernal Puppet
Exalted Hero (214pts)
Disk of Tzeentch, Halberd , Mark of Tzeentch
Bloodcurdling roar
Charmed Shield, Talisman of Preservation
Exalted Hero (170pts)
Army Battle Standard, Mark of Tzeentch, On foot, Shield
Biting Blade, Dragonhelm, Ironcurse Icon
Core (602pts)
Chaos Marauders (199pts)
Musician , Mark of Khorne
33x Chaos Marauder, 33x Flails
Chaos Marauders (199pts)
Musician, Mark of Khorne
33x Chaos Marauder 33x Flails
Chaos Marauders (204pts)
Musician, Mark of Khorne
34x Chaos Marauder, 34x Flails
Special (439pts)
Chosen (439pts)
Chosen Champion, Musician, Standard Bearer, Mark of Nurgle
16x Chosen, 16x Halberds
Wailing Banner
Favour of the Gods
Rare (465pts)
Chaos Warshrine
Chaos Warshrine
Hellcannon