Skaven Slave
bertosis
Clan Skryre
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Made a mistake in the first post by adding the costs, sorry about that.
I've only played 8th edition once, a 1k army for fun. Hopefully this will be a bit more effective.
Would love some feedback on the list and my strategy.
lords:
Slann, lvl 4. 3 diciplines. folding fortress, Banner of Eternal Flame. Lore of Life.
Focus of Mastery, The Focused Ruimination, Soul of Stone
heroes:
Skink Priest, lvl 2, Cupped hands of the old ones, engine of the gods.
Skink Priest, lvl 1.
core:
Saurus Warriorsx20,cmnd grp
Skink Skirmisherx10
Skink Skirmisherx10
Skink Skirmisherx10
Skink Skirmisherx10
special units:
Stegadon
rare units:
salamanders x3
total 1990(guess ill throw inn a skink champion or something)
My main strategy will be to deploy the tower with Slann and his saurus buddies inside, protected by the two stegadons and salamanders. The skinks will run around chasing low armor save units, and hopefully being able to disrupt some warmachines as well.
Magic is the main focus of this army, so the magic phase will be cruical. Using the Slann dicipline, Skink with cupped hands and Throne of Vines to protect from misscasts. Will start phase by casting vines, then a boosted comet of cassadora, then continue with whatever i can damage with. In following rounds I will use Life spells to help keep the Stegadon/Salamanders/Skink priests around the tower alive, the ward save aura from Engine will always be up against ranged armies.
I'm guessing strong melee generals with a powerful regiment might be my biggest trouble, hopefully im able to wear them down with magic. Warmachine heavy armies can also be able to break my ranged protection/kill stegas before I get the chance to heal, hoping to either kill them with Comets or send skinks after them.
When something approaches my tower the Flame attacks from salamanders and Saurus + Terror from stegadons will hopefully send some running as well.
Any input?
I've only played 8th edition once, a 1k army for fun. Hopefully this will be a bit more effective.
Would love some feedback on the list and my strategy.
lords:
Slann, lvl 4. 3 diciplines. folding fortress, Banner of Eternal Flame. Lore of Life.
Focus of Mastery, The Focused Ruimination, Soul of Stone
heroes:
Skink Priest, lvl 2, Cupped hands of the old ones, engine of the gods.
Skink Priest, lvl 1.
core:
Saurus Warriorsx20,cmnd grp
Skink Skirmisherx10
Skink Skirmisherx10
Skink Skirmisherx10
Skink Skirmisherx10
special units:
Stegadon
rare units:
salamanders x3
total 1990(guess ill throw inn a skink champion or something)
My main strategy will be to deploy the tower with Slann and his saurus buddies inside, protected by the two stegadons and salamanders. The skinks will run around chasing low armor save units, and hopefully being able to disrupt some warmachines as well.
Magic is the main focus of this army, so the magic phase will be cruical. Using the Slann dicipline, Skink with cupped hands and Throne of Vines to protect from misscasts. Will start phase by casting vines, then a boosted comet of cassadora, then continue with whatever i can damage with. In following rounds I will use Life spells to help keep the Stegadon/Salamanders/Skink priests around the tower alive, the ward save aura from Engine will always be up against ranged armies.
I'm guessing strong melee generals with a powerful regiment might be my biggest trouble, hopefully im able to wear them down with magic. Warmachine heavy armies can also be able to break my ranged protection/kill stegas before I get the chance to heal, hoping to either kill them with Comets or send skinks after them.
When something approaches my tower the Flame attacks from salamanders and Saurus + Terror from stegadons will hopefully send some running as well.
Any input?