Jungle Swarm
RustyKnight
New Member
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1000 Points
Hero-Saurus Scar-Veteran- Gold Sigil Sword, Banehead, Gambler's Armor, Shield
Hero- Skink Priest- Level Two
Core- Saurus Warriors (20)- Full Command
Core- Saurus Warriors (20)- Full Command, Spears
Core- Skink Skirmishers (11)
Rare- Salamander Hunting Pack (1)- Extra Handler
Rare- Salamander Hunting Pack (1)- Extra Handler
Total=995
I've gone with the Scar-Vet so that I could fit in the second Saurus block. The Gold Sigil Sword and the Sword of the Hornet are almost the same (with I3 I'll strike after other ASF and won't be getting the reroll) and the Banehead gives me a decent chance to slaughter the enemy general-type. The Gambler's armor isn't as nice as the Armor of Fortune, but I'm hoping to kill the enemy champion before I get hit.
2250
Lord- Slann Mage-Priest- Plaque of Topek, Focused Rumination, The Becalming Cogitation, Battle-Standard Bearer
Hero-Saurus Scar-Veteran- Gold Sigil Sword, Banehead, Gambler's Armor, Shield
Hero- Skink Priest- Level Two, Ancient Stegadon with Engine of the Gods
Core- Saurus Warriors (20)- Full Command
Core- Saurus Warriors (20)- Full Command, Spears
Core- Skink Skirmishers (11)
Special- Temple Guard (20)- Full Command, Razor Standard
Special- Chameleons (5)
Special- Chameleons (5)
Rare- Salamander Hunting Pack (1)- Extra Handler
Rare- Salamander Hunting Pack (1)- Extra Handler
Rare- Salamander Hunting Pack (1)- Extra Handler
Total=2250
The Slann runs with Life. I'd be interested in dropping the BSB and the Level Two to nab the Cupped Hands and try Light as well. Then I could use Iceshard, the Engine, and Pha's to keep my blocks intact until I reach the enemy.
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I'll be playtesting the 1000 pointer on Saturday (maybe Friday). I'll either take a camera (to see my newly assembled grey horde in all its glory and make a full battle report) or just take notes to report back here (unless noone seems interested).
Hero-Saurus Scar-Veteran- Gold Sigil Sword, Banehead, Gambler's Armor, Shield
Hero- Skink Priest- Level Two
Core- Saurus Warriors (20)- Full Command
Core- Saurus Warriors (20)- Full Command, Spears
Core- Skink Skirmishers (11)
Rare- Salamander Hunting Pack (1)- Extra Handler
Rare- Salamander Hunting Pack (1)- Extra Handler
Total=995
I've gone with the Scar-Vet so that I could fit in the second Saurus block. The Gold Sigil Sword and the Sword of the Hornet are almost the same (with I3 I'll strike after other ASF and won't be getting the reroll) and the Banehead gives me a decent chance to slaughter the enemy general-type. The Gambler's armor isn't as nice as the Armor of Fortune, but I'm hoping to kill the enemy champion before I get hit.
2250
Lord- Slann Mage-Priest- Plaque of Topek, Focused Rumination, The Becalming Cogitation, Battle-Standard Bearer
Hero-Saurus Scar-Veteran- Gold Sigil Sword, Banehead, Gambler's Armor, Shield
Hero- Skink Priest- Level Two, Ancient Stegadon with Engine of the Gods
Core- Saurus Warriors (20)- Full Command
Core- Saurus Warriors (20)- Full Command, Spears
Core- Skink Skirmishers (11)
Special- Temple Guard (20)- Full Command, Razor Standard
Special- Chameleons (5)
Special- Chameleons (5)
Rare- Salamander Hunting Pack (1)- Extra Handler
Rare- Salamander Hunting Pack (1)- Extra Handler
Rare- Salamander Hunting Pack (1)- Extra Handler
Total=2250
The Slann runs with Life. I'd be interested in dropping the BSB and the Level Two to nab the Cupped Hands and try Light as well. Then I could use Iceshard, the Engine, and Pha's to keep my blocks intact until I reach the enemy.
---
I'll be playtesting the 1000 pointer on Saturday (maybe Friday). I'll either take a camera (to see my newly assembled grey horde in all its glory and make a full battle report) or just take notes to report back here (unless noone seems interested).