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7th Ed. Lizard gunline ;)

Cold One

Lounge_Lizard

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Basically, it's the closest thing to a gunline a good ol' lizard can have :droid: (without the list being ludicrous). It has NO lord, two Eotg, 3 salas and 3 razordons. Enjoy:

1 Saurus Scar-Veteran @ 163 Pts
General; Light Armour; Shield
Scimitar of the Sun Resplendent
1 Cold One

1 Saurus Scar-Veteran @ 160 Pts
Light Armour
Sword of Battle
The Maiming Shield
1 Cold One

1 Skink Priest @ 430 Pts
Magic Level 2; Lore of Heaven; Miscast Table
Plaque of Tepok
Dispel Scroll
1 Ancient Stegadon with Engine of the Gods
4 Skink Crew
Javelin

1 Skink Priest @ 430 Pts
Magic Level 2; Lore of Heaven; Miscast Table
Cube of Darkness
1 Ancient Stegadon with Engine of the Gods
4 Skink Crew
Javelin

3 Salamander Hunting Packs @ 225 Pts
9 Skink Handlers

3 Razordon Hunting Packs @ 225 Pts
9 Skink Handlers

3 Terradon Riders @ 90 Pts
Javelin
3 Terradons

17 Saurus Warriors @ 228 Pts
Shield; Standard; Musician
1 Champion

17 Saurus Warriors @ 228 Pts
Shield; Standard; Musician
1 Champion

10 Skink Skirmishers @ 70 Pts
Blowpipe

Casting Pool: 8

Dispel Pool: 6

Models in Army: 79


Total Army Cost: 2249


Cheers!
 
Lounge_Lizard said:
1 Skink Priest @ 430 Pts
Magic Level 2; Lore of Heaven; Miscast Table
Plaque of Tepok
Dispel Scroll
1 Ancient Stegadon with Engine of the Gods
4 Skink Crew
Javelin

What is the meaning of that? o_O
 
gunline?
not realy, nothings going to stay still and shoot,,,,
better one would be, with regular stegs w/bows and ancients with pipes, shove a war spear chief in and load up on razordons and skinks,
 
I see a basic Lizardmen list with no Lord. I don't see a gunline at all.
 
Gunline in the sense that it maxes out our "artillery" units (salas and razordons), basically. :jimlad:
And yes, it's tested, and yes, it works.
 
a real good gunline would be 2000 points- 13 unit's of 20 skink skirmishers and a skink chief

sure its a little crazy but i would try it just for the hell of it. "520 poisoned shots a turn"
 
eggory said:
a real good gunline would be 2000 points- 13 unit's of 20 skink skirmishers and a skink chief

sure its a little crazy but i would try it just for the hell of it. "520 poisoned shots a turn"

Only if all were in range. What you could also do is run:

Skink chief, Ancient Steg, Staff of the Lost Sun
Skink chief, Ancient Steg
Skink chief, Ancient Steg
Skink chief, Ancient Steg
10 Skinks
10 Skinks
10 Skinks
3 Terradons
3 Terradons
Ancient Steg
Ancient Steg

2250 points

24D6 S3 BS3 poisoned shots (24-144 shots per turn!) with an 18" effective range (move 6 then shoot 12"). Also 6D3 rocks to be dropped, along with nominal skink/terradon rider/steg crew javelin shots
Try to never get into combat, just shoot things!
 
@ Dumbledore: That isn't a gunline, that is... pure evil eh, eh, eh!
My steg count is a modest 4 (2 EotG, 1 normal - the old metal one - and 1 ancient). My usual opponents usually sport a pair of cannons and ungodly luck at dice.
 
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