So recently I've been thinking about how to make Kroxigor work in the new book, specifically as a counter to all the Monstrous Cav. The go to counter should always be a Ancient Stegadon with Sharpened Horns, but it is worthwhile to hedge your bets and have multiple counters.
By now we all know the changes from 7th so I won't linger on this, but will be looking at them anew.
6 or more solo Kroxigor.
A big unit of these guys can take a pounding and still maintain impressive damage output. The can happily go into the front of things and take them out. You are paying for this however and they're inflexible. You can also guarantee that your opponent will focus on them, especially when you start looking at 8 or even 18. For these reasons they aren't for me.
Consider 5 instead of 6 to save on some points without sacrificing too much damage if you are on a budget.
4 solo Kroxigor.
These can work 4 wide to maximise stomps or in a 2x2 cube for a narrow frontage and at 200 points they are relatively inexpensive. The cube formation is especially useful for getting into the flanks, which is always where you want your Kroxigor to be. There are certainly worse ways to spend 200 points.
However, a unit of 4 will probably need babysitting to make sure they get to combat and, once they get there, that they don't get smacked around too much. Fortunately Iceshard does all these things. It's also worth pointing out that for the same amount you can get two Scar Vets with mundane gear, or pay a little bit more for some cheaper magical equipment, or one fully tricked out Vet on a Cold One. These may give you more mileage.
You may be tempted to stick with a minimum size of 3: I really wouldn't recommend it. Losing one model will really hurt the unit, whereas losing one model from a unit of 4 will still kill a Monstrous Cavalry (for instance).
4 Kroxigor and 32 Skinks.
This takes the above unit and shifts it into Core, which has its own advantages. The Skinks also bring ranks and some protection as well as command options. Unlike the solo unit it is not at all manouverable though and will most often be going into the front rather than the flanks - this is why you'll want 4 instead of 3.
2 Kroxigor and 18 Skinks in two units.
Take the above and split it into two so that the unit is 4 Skinks wide. This regains the advantageous narrow frontage of the Cube, but there is a cost: you have to buy the Skinks but they are almost entirely irrelevant as they won't give you any ranks. There's a further cost in that just one of these units is almost as much as the solo 4: not a problem if all you are looking to do is hit minimum Core or you are happy to go over, but certainly problematic if you want some Skinks chaff and a Saurus block in that 25% as well.
Still, like the above bigger option,it opens up command upgrades; most notably Standards.
1 Kroxigor and 10 Skinks.
An interesting and relatively inexpensive "dart" that can be used on the flanks or hunt chaff. With only 1 Kroxigor it's not going to help against Monstrous Cav, though, unless you bring multiple darts and throw them into the same unit.
All in all I feel like the 4 strong unit is the most worthwhile and easiest to fit into a list. Thoughts?
By now we all know the changes from 7th so I won't linger on this, but will be looking at them anew.
6 or more solo Kroxigor.
A big unit of these guys can take a pounding and still maintain impressive damage output. The can happily go into the front of things and take them out. You are paying for this however and they're inflexible. You can also guarantee that your opponent will focus on them, especially when you start looking at 8 or even 18. For these reasons they aren't for me.
Consider 5 instead of 6 to save on some points without sacrificing too much damage if you are on a budget.
4 solo Kroxigor.
These can work 4 wide to maximise stomps or in a 2x2 cube for a narrow frontage and at 200 points they are relatively inexpensive. The cube formation is especially useful for getting into the flanks, which is always where you want your Kroxigor to be. There are certainly worse ways to spend 200 points.
However, a unit of 4 will probably need babysitting to make sure they get to combat and, once they get there, that they don't get smacked around too much. Fortunately Iceshard does all these things. It's also worth pointing out that for the same amount you can get two Scar Vets with mundane gear, or pay a little bit more for some cheaper magical equipment, or one fully tricked out Vet on a Cold One. These may give you more mileage.
You may be tempted to stick with a minimum size of 3: I really wouldn't recommend it. Losing one model will really hurt the unit, whereas losing one model from a unit of 4 will still kill a Monstrous Cavalry (for instance).
4 Kroxigor and 32 Skinks.
This takes the above unit and shifts it into Core, which has its own advantages. The Skinks also bring ranks and some protection as well as command options. Unlike the solo unit it is not at all manouverable though and will most often be going into the front rather than the flanks - this is why you'll want 4 instead of 3.
2 Kroxigor and 18 Skinks in two units.
Take the above and split it into two so that the unit is 4 Skinks wide. This regains the advantageous narrow frontage of the Cube, but there is a cost: you have to buy the Skinks but they are almost entirely irrelevant as they won't give you any ranks. There's a further cost in that just one of these units is almost as much as the solo 4: not a problem if all you are looking to do is hit minimum Core or you are happy to go over, but certainly problematic if you want some Skinks chaff and a Saurus block in that 25% as well.
Still, like the above bigger option,it opens up command upgrades; most notably Standards.
1 Kroxigor and 10 Skinks.
An interesting and relatively inexpensive "dart" that can be used on the flanks or hunt chaff. With only 1 Kroxigor it's not going to help against Monstrous Cav, though, unless you bring multiple darts and throw them into the same unit.
All in all I feel like the 4 strong unit is the most worthwhile and easiest to fit into a list. Thoughts?