Razordon
PabloTho
Well-Known Member
- Messages
- 366
- Likes Received
- 763
- Trophy Points
- 93
Now that Kroak has been freed from the shackles of the rule of one I'm going to unleash him this Saturday and put the fear of God into my friends in my first AoS 2.0 game.
It will be doubles, 1.5k each with the battleplan to be determined on the day. I could be playing against almost anything - Skaven, Tzeentch, Daughters, Sylvaneth, LoN, Stormcast...
So given that I could be playing against Skyfire cheese or Wildwood Spam, I have produced the following.
Lord Kroak (General) - 450
Engine of the Gods (Coronal Shield) - 220
Shadowstrike Starhost: (180)
Skink Starpriest (Incandescent Rectrices) - 80
Skinks (20) - 120
Skinks (10) - 60
Ripperdactyls (6) - 280
Misc:
Skinks (10) - 60
Balewind Vortex - 40
TOTAL: 1490
I'm not 100% happy with what I've got - I feel like there needs to be an astrolith bearer in there to increase the chances of casting Kroak's unreliable spells. One way I could get around this is by dedicating all of my first turn to generating summoning points which I think allows me to summon one in that movement phase (Astrolith Bearer is 12 ritual points and I get 13 for using all four of Kroak's spells, correct?).
However, part of me thinks I could be dealing some crucial damage in that first turn and that I should have the Bearer from turn 1. I could drop the Engine of the Gods and put in a Bearer and 10 more skinks, or I could drop three Rippers and ten skinks and put in a Bearer and another Endless spell perhaps?
What do you guys think?
It will be doubles, 1.5k each with the battleplan to be determined on the day. I could be playing against almost anything - Skaven, Tzeentch, Daughters, Sylvaneth, LoN, Stormcast...
So given that I could be playing against Skyfire cheese or Wildwood Spam, I have produced the following.
Lord Kroak (General) - 450
Engine of the Gods (Coronal Shield) - 220
Shadowstrike Starhost: (180)
Skink Starpriest (Incandescent Rectrices) - 80
Skinks (20) - 120
Skinks (10) - 60
Ripperdactyls (6) - 280
Misc:
Skinks (10) - 60
Balewind Vortex - 40
TOTAL: 1490
I'm not 100% happy with what I've got - I feel like there needs to be an astrolith bearer in there to increase the chances of casting Kroak's unreliable spells. One way I could get around this is by dedicating all of my first turn to generating summoning points which I think allows me to summon one in that movement phase (Astrolith Bearer is 12 ritual points and I get 13 for using all four of Kroak's spells, correct?).
However, part of me thinks I could be dealing some crucial damage in that first turn and that I should have the Bearer from turn 1. I could drop the Engine of the Gods and put in a Bearer and 10 more skinks, or I could drop three Rippers and ten skinks and put in a Bearer and another Endless spell perhaps?
What do you guys think?