Skink
LoqGarMundi
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This is an army i will be using against my friend who just got the Warriors of Chaos army book and wants to try it out.
So, in response, i am diverting from my usual ways to try a new approach to Lizardmen.
Solid Blocks with shooty flanks and scouts.
HEROES:
Oldblood--2 Hand Weapons, Light Armor, Blade Of Realities, Enchanted Shield
Gor-Rok
Priest--Lvl.2, Plaque of Tepok, Cloak of Feathers, Talisman Of protection
Saurus Scar-Veteran-- Hand Weapon, Light Armor, Shield, BSB (Totem of Prohpecy)
ARMY:
3x25 Saurus Warriors--Hand Weapon, Shield, Spears, Musician, SB, Champ.
2x3 Razordons--1 additional handler each
2x10 Chameleon skinks
2x20 Skink Skirmishers--Hand Weapon, Javelin, Shield
I decided to go with the javelins and shield because its something new for me. i usually go with blowpipes, but end up loing horribly with them. whenever i use javelins, i seem to do better.
As for all the skirmishers, fodder with a bite.
and the chameleons harrass early game, the razordons soften the flanks enough for my saurus to finish them and the heros (priest excepted) are each put in a unit of saurus. left to right unit1--Oldblood, unit 2--vet, unit 3--gor-rok.
and thats my take on a slow advancing wall of lizardmen.
Thoughts? ideas?
So, in response, i am diverting from my usual ways to try a new approach to Lizardmen.
Solid Blocks with shooty flanks and scouts.
HEROES:
Oldblood--2 Hand Weapons, Light Armor, Blade Of Realities, Enchanted Shield
Gor-Rok
Priest--Lvl.2, Plaque of Tepok, Cloak of Feathers, Talisman Of protection
Saurus Scar-Veteran-- Hand Weapon, Light Armor, Shield, BSB (Totem of Prohpecy)
ARMY:
3x25 Saurus Warriors--Hand Weapon, Shield, Spears, Musician, SB, Champ.
2x3 Razordons--1 additional handler each
2x10 Chameleon skinks
2x20 Skink Skirmishers--Hand Weapon, Javelin, Shield
I decided to go with the javelins and shield because its something new for me. i usually go with blowpipes, but end up loing horribly with them. whenever i use javelins, i seem to do better.
As for all the skirmishers, fodder with a bite.
and the chameleons harrass early game, the razordons soften the flanks enough for my saurus to finish them and the heros (priest excepted) are each put in a unit of saurus. left to right unit1--Oldblood, unit 2--vet, unit 3--gor-rok.
and thats my take on a slow advancing wall of lizardmen.
Thoughts? ideas?