The damage should spill over. The reason being is that the attack targets the unit and not a model from the unit. Thus any damage should follow the normal rules of damage for AoS. For immersion purposes I can see why this would be played differently.Does the mortal wounds caused by the Kroxigors "Jaws like a Steel Trap" rule spill over to other models?
You are correct. It is a bit of a double-edged sword. However, like you suggested, with Curse of Fates they become much stronger.By the way, do I get it right, that the attack may play against Kroxigor? Kroxigor wants to fight hordes and with -1 rend they make at lest 1 point of damage, but if opponent rolls higher on the ability, there is no damage. Since there are no ways to modify the roll, except curse of fates, 6 to-wound may end up not that good in the end.
And with the Serpent Staff from the Skink Starpriest they can do a horrendous amount of mortal wounds.
Yep. It is a concession to gameplay mechanics as you don't have to keep track of more than one wounded model per unit.
Especially since the player owning the unit decides on how to assign the wounds (to avoid silly spreading).
Interesting to note, as I've been up against other players who spread wounds around. Will have to remind them of this in the future.It is also to keep units with multi-wound models from spreading out all their wounds to keep their models alive longer.
But how is healing handled mechanically?
Wounds applied to one model in unit until he dies, then go to next.
It is a concession to gameplay mechanics as you don't have to keep track of more than one wounded model per unit.
Just wanna say, Kroxigors are no Saurus ;Dits a shame that kroxigors are the only saurus units with more then 1 wound ( cavallery is a different thing).
how is it possible? a Dino is as easy to kill as a mini human militia? but a small orc has 2 wounds?
what a strange world.