Skink
Wise Kroxigor
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So last game I played, I used a Temple Guard Bunker, but I since I'm new, I wanted to try different tactics. I think that the Solo Slann has several benefits, like having less at stake for miscasts, but it also is more vulnerable to being picked off by petty shooting. That's where Higher State of Concsiousness comes in. It makes you immune to all that petty shooting, but also makes you collapse in combat even without magical attacks.
I tried to come up with a good solo Slann build and I think I have found a really great combo. I like how Higher State of Consciousness protects a Slann from any non-magical attacks, and I immediately thought that he could be turned into a good tarpit... The only problem, is that rank bonus and standard bearers will wear you down, so my theory was to get something to nullify rank bonus, and I think I've found it.... The Egg of Quango. If there is a unit of basic infantry nearby without a character, you could never effectively tarpit them with a normal Slann because he will lose all his wounds from 2 rank bonus (don't attempt to tarpit if they are at more than 15 models) and a standard bearer. Hopefully by the time they get this far, they've lost at least five models, or this strategy won't work.
If they are in the proper size range (10-15 is ideal) you can charge then and use the egg of Quango. 50% of the time you cause about 7 strength 5 wounds to wipe out a rank or two, then the Slann will only suffer a wound or two per turn(from standard bearer/ any remaining ranks), which can be mitigated with Transcendant Healing (a good use for it) and lore of life spells (easy access from FoM or WD). The Slann can reliably heal about 1 wound a turn (better and better odds the lower you go because of TH). He can probably tarpit the unit for the rest of the game, because they can't hurt him! If the Egg of Quango only goes off at one of its weaker values, you have hopefully killed off at least 1 guy, so they will at least have only a +1 rank bonus and you suffer 2 wounds a turn, a pretty much the same as before, but maybe a little harder to deal with. Even the one casualty though will allow lore of life and TH to slow it down enough that it still doesn't kill him before the end of the game. Also, the whole time you tarpit, you are prepping a rear charge with even a small combat unit, to destroy the enemy from the rear. Your Slann is almost equally effective in combat as out, because he has arcane vassals to help him.
(Possible combo: I have no experience with Troglodons, but using the Trog as an arcane vassal and delivering that final rear charge could be useful as he has the mobility to execute it. No opinion either way, skink priests probably work just as well. This is just a possible way to incorporate the Trog). [Would be cool moment: It also would be cool if your Slann had advanced far enough to be in the thick of things, so the Trog could use its roar to help the Slann out. It just seems epic to have a Trog roar in defiance and rage as it charges in to save the wizard right before the Slann collapses. Not ever going to happen, just sounds like it would be so cool].
Does anyone think this idea is good? I'll definitely try it out and tell you all how it works!
I tried to come up with a good solo Slann build and I think I have found a really great combo. I like how Higher State of Consciousness protects a Slann from any non-magical attacks, and I immediately thought that he could be turned into a good tarpit... The only problem, is that rank bonus and standard bearers will wear you down, so my theory was to get something to nullify rank bonus, and I think I've found it.... The Egg of Quango. If there is a unit of basic infantry nearby without a character, you could never effectively tarpit them with a normal Slann because he will lose all his wounds from 2 rank bonus (don't attempt to tarpit if they are at more than 15 models) and a standard bearer. Hopefully by the time they get this far, they've lost at least five models, or this strategy won't work.
If they are in the proper size range (10-15 is ideal) you can charge then and use the egg of Quango. 50% of the time you cause about 7 strength 5 wounds to wipe out a rank or two, then the Slann will only suffer a wound or two per turn(from standard bearer/ any remaining ranks), which can be mitigated with Transcendant Healing (a good use for it) and lore of life spells (easy access from FoM or WD). The Slann can reliably heal about 1 wound a turn (better and better odds the lower you go because of TH). He can probably tarpit the unit for the rest of the game, because they can't hurt him! If the Egg of Quango only goes off at one of its weaker values, you have hopefully killed off at least 1 guy, so they will at least have only a +1 rank bonus and you suffer 2 wounds a turn, a pretty much the same as before, but maybe a little harder to deal with. Even the one casualty though will allow lore of life and TH to slow it down enough that it still doesn't kill him before the end of the game. Also, the whole time you tarpit, you are prepping a rear charge with even a small combat unit, to destroy the enemy from the rear. Your Slann is almost equally effective in combat as out, because he has arcane vassals to help him.
(Possible combo: I have no experience with Troglodons, but using the Trog as an arcane vassal and delivering that final rear charge could be useful as he has the mobility to execute it. No opinion either way, skink priests probably work just as well. This is just a possible way to incorporate the Trog). [Would be cool moment: It also would be cool if your Slann had advanced far enough to be in the thick of things, so the Trog could use its roar to help the Slann out. It just seems epic to have a Trog roar in defiance and rage as it charges in to save the wizard right before the Slann collapses. Not ever going to happen, just sounds like it would be so cool].
Does anyone think this idea is good? I'll definitely try it out and tell you all how it works!