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Dr.Doom
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Hello, fellow Lustrians,
I've been thinking of making a list of auto-hit guards whit +1 to wound and exploding 6s.
If you take them in koatl´s claw upon charges you get +1 to hit from savagery incarnate and you can use a command point if you didn’t make a charge to activate controlled fury both apply for all hit rolls.
Then you take an old one on foot or on carnosaurus for the command ability wrath of the seraphon that gives you +1 to hit, also applies for all the attacks.
The next hero is the eternity warden that has the command ability prime guardian which gives Saurus guard units +1 to hit to all their attacks.
So the poles usually hit on +3 now they have a +3 buff so now the auto hit and wound on a 3 and their bites usually hit on 5s now they hit on 2s.
If you then continue to add Saurus sunblood he's command ability scent of weakness gives +1 to wound rules aginst one specific enemy unit.
The last guy you add is a Scarveteran on cold one/carnosaurus for the saurian savagery for the exploding 6s.
So poles hit in 1s, 6s explode and wound on 2s, bites hit on 2s, 6s explode they wound on 3s.
This cost between 350 to 590 points and is quiet command point heavy but the command points can be fixed by taking kroak, you also get a spent point back on a 4+ thanks to koatl´s claw.
You could have anything from 3 blocks of 20 and one of 5 to 2 blocks of 20 and one of 10, but you can only buff one at the time.
What do you guys think?
I've been thinking of making a list of auto-hit guards whit +1 to wound and exploding 6s.
If you take them in koatl´s claw upon charges you get +1 to hit from savagery incarnate and you can use a command point if you didn’t make a charge to activate controlled fury both apply for all hit rolls.
Then you take an old one on foot or on carnosaurus for the command ability wrath of the seraphon that gives you +1 to hit, also applies for all the attacks.
The next hero is the eternity warden that has the command ability prime guardian which gives Saurus guard units +1 to hit to all their attacks.
So the poles usually hit on +3 now they have a +3 buff so now the auto hit and wound on a 3 and their bites usually hit on 5s now they hit on 2s.
If you then continue to add Saurus sunblood he's command ability scent of weakness gives +1 to wound rules aginst one specific enemy unit.
The last guy you add is a Scarveteran on cold one/carnosaurus for the saurian savagery for the exploding 6s.
So poles hit in 1s, 6s explode and wound on 2s, bites hit on 2s, 6s explode they wound on 3s.
This cost between 350 to 590 points and is quiet command point heavy but the command points can be fixed by taking kroak, you also get a spent point back on a 4+ thanks to koatl´s claw.
You could have anything from 3 blocks of 20 and one of 5 to 2 blocks of 20 and one of 10, but you can only buff one at the time.
What do you guys think?