so been lurking this like mad, to get my army going a little smoother. and so far have learned a fair amount for not being able to get into games yet (next month I get a battalion box, and should be able to squeeze in 500-1000 point games)
I noticed a good number of posts are "what units should I take/how can I use X" and had a thought of making a basic FAQ with the beginner pros and cons for units, and a few recommended sizes/options. Wouldn't want something to dictate things, but for most 15-18 saurus is considered optimal. Small 10-12 man 'hammer' units for flanking/flank protection should just nab a musician, as a champion is overpriced for +1 attack in most cases. Never ever grab terradon/skink skirmisher braves (yay, +1 BS...?)
so, would there be interest in something like this? I don't know enough on heroes (I tend to use a bare minimum, but my preferenes)
something along the lines of...
skinks (cohorts)
Pro: Fast. Cheap and expendable in small units. Can take eliminate ranks in flanking attacks. Javelin ranged attacks can surprise opponents.
Adding kroxigors brings them to LD7, and adds a solid attack. if in a skink only army, this unit will be your main infantry option.
Cons: Weedy, melt like butter under anything competent in close combat. Especially multiple attacks. no -1 penalty to being shot. For the cost of 16 and two kroxigors, you'll end up with the cost of a 15 saurus block, eliminating a lot of the 'cheap' bonus they have.
typical deployments: 10 in 5X2 ranks used as flankers and harassers. 16 w/ full command and 2 kroxigor in '4x6' ranks.
of course, most of these things have been stated elsewhere, but scattered around in various posts. Just a thought, and don't know how long it'd take me to whip up a basic writeup like that all the units =D
I noticed a good number of posts are "what units should I take/how can I use X" and had a thought of making a basic FAQ with the beginner pros and cons for units, and a few recommended sizes/options. Wouldn't want something to dictate things, but for most 15-18 saurus is considered optimal. Small 10-12 man 'hammer' units for flanking/flank protection should just nab a musician, as a champion is overpriced for +1 attack in most cases. Never ever grab terradon/skink skirmisher braves (yay, +1 BS...?)
so, would there be interest in something like this? I don't know enough on heroes (I tend to use a bare minimum, but my preferenes)
something along the lines of...
skinks (cohorts)
Pro: Fast. Cheap and expendable in small units. Can take eliminate ranks in flanking attacks. Javelin ranged attacks can surprise opponents.
Adding kroxigors brings them to LD7, and adds a solid attack. if in a skink only army, this unit will be your main infantry option.
Cons: Weedy, melt like butter under anything competent in close combat. Especially multiple attacks. no -1 penalty to being shot. For the cost of 16 and two kroxigors, you'll end up with the cost of a 15 saurus block, eliminating a lot of the 'cheap' bonus they have.
typical deployments: 10 in 5X2 ranks used as flankers and harassers. 16 w/ full command and 2 kroxigor in '4x6' ranks.
of course, most of these things have been stated elsewhere, but scattered around in various posts. Just a thought, and don't know how long it'd take me to whip up a basic writeup like that all the units =D