Cold One
APhilmon
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Below is the fluff and the Army list that goes with it. The fluff was something I did up back in 2009, but never pursued to build. Anyway, here you go:
The air is frigid. Snow falls steadily, coating the ground with a stark whiteness that is blinding. The morning has come, and the sun peaks slowly over the horizon. Beams of warmth spear the Petrified Forest. Naggaroth is waking. Signs of life break free from the banks of snow in the form of muted greenery, rodent-size animals become active, birds begin their songs, and the air warms.
As the snow loosens with the warmth, a low but carrying sound is heard. A chanting in a language unknown is reaching out, calling.
Sudden shivers originating from beneath snow cause breaks, and then explosions. Throughout the forest mounds of white erupt in a shower of packed snow and debris. Large, muscular forms stand in place, taking in the surroundings. Scaled bodies rotate joints and warm the appendages. Rippling muscles and vicious teeth move in anticipation of what's to come.
A small opening in an embankment comes to life, voices pouring from it with such fervor and fury, it warms the sluggish blood of all who listen. Something magical is infused with the words, causing ice cold blood to flow as though afire.
The Icebloods have awoken...
Long displaced form their southern cousins dwelling in Lustria, the Icebloods have adapted to the frigid winters of Naggarond in the Petrified Forest. For centuries their home has been this desolate and bleak land, with densely packed trees. The trees have been here for centuries, seemingly petrified, they have a grey-green hue to their bark. No lush vegetation covers the ground as it did in Lustria, but rather sparse and hardy bushes coat the forest floor where the snow hasn't covered them.
Everything here is cold and hard. Adapted to a life under harsh conditions, the occupants of the Petrified Forest have ice coursing through their life's veins. Several months in hibernation takes time to awaken from, and has made them lethargic and slow to respond. But with the spell-induced warmth making its way through their iced bodies, in mere minutes the effects of the frost will wear away.
Filing out of the opening in the embankment, smaller and more lithe figures emerged. The entrance to a now buried temple can be made out in minor detail beneath the snows.
Having spent their time below ground, the crest-headed specimens each carried several obsidian-made items; clubs, spears, swords, and shields. All glittering with a deadliness that put any idea that their effectiveness was lacking out of one's mind. There was no doubt as to the purpose of their attire.
The smaller bretheren approached their larger, more ponderous kin. Although slow to awaken, the massive ones could move with a speed of a river croc at a moments notice. All movement was slow, conserving energy, packing it away for immediate action. The silence of the air was gone, instead replaced with a steady roll of hissing and shuffling. Donning their gear, the Lizardmen of the Icebloods look resplendent. Their pale white scales providing a stark contrast to their grey green under-bodies and ebon hued gear.
Then a silence rolls across the mass, an expectant hush settles. A single set of steady, heavy, and menacing steps approach the assembled Lizardmen... The crowd parts, and a figure towering over the rest by half a meter walks through the opening. At the end of the path, three Skink Priests stand ready, bearing ornate relics of the Icebloods. A decorative sword, detailed with images displayed on a mithril-like surface. telling the story of their purpose. His arms held wide, the immense obsidian shield is ceremoniously strapped to his arm. The shield is festooned with the symbol of the spawning, a sacred symbol that gleams when the sun's rays catch it. Finally, ornaments of battle; bracers and a helm are placed with practised precision upon the Champion.
Once the final pieces are in place, a bestial roar erupts from his powerful jaws. It fills the air and carries for miles around, warning the inhabitants of the Petrified Forest that the Icebloods have awoken...
Icebloods 1000 Points:
Scar-Veteran
-The Maiming Shield
-Light Armor
Skink Priest
-Lvl 2
-Diadem of Power
Saurus Warriors x 24
-Full Command
-Spears
Skink x17
-Full Command
-2 x Kroxigors
Skink Skirmishers x 10
Skink Skirmishers x 10
Salamander
-Extra Handler
----------------------------
1000 Points
Thoughts? I figure with a block of Saurus there would be no doubt an understanding of just what the threat was. But with that unit of Skinks accompanied by Kroxis, I think that makes two big threats. The two units of Skirmishers are definitely going to be useful as they usually tend to be. The Sally was just something I wanted to put in there, if I don't like it I may try a Razor or something. Obligatory Scar Vet for some S5 goodness, and a Skink Priest with the Diadem. Reason for the Diadem, so I can adapt, some armies will be pretty strong magic wise, so I may decide to go defensive and save a die or two for their magic phase... Anyway, input?
Thanks!!!
The air is frigid. Snow falls steadily, coating the ground with a stark whiteness that is blinding. The morning has come, and the sun peaks slowly over the horizon. Beams of warmth spear the Petrified Forest. Naggaroth is waking. Signs of life break free from the banks of snow in the form of muted greenery, rodent-size animals become active, birds begin their songs, and the air warms.
As the snow loosens with the warmth, a low but carrying sound is heard. A chanting in a language unknown is reaching out, calling.
Sudden shivers originating from beneath snow cause breaks, and then explosions. Throughout the forest mounds of white erupt in a shower of packed snow and debris. Large, muscular forms stand in place, taking in the surroundings. Scaled bodies rotate joints and warm the appendages. Rippling muscles and vicious teeth move in anticipation of what's to come.
A small opening in an embankment comes to life, voices pouring from it with such fervor and fury, it warms the sluggish blood of all who listen. Something magical is infused with the words, causing ice cold blood to flow as though afire.
The Icebloods have awoken...
Long displaced form their southern cousins dwelling in Lustria, the Icebloods have adapted to the frigid winters of Naggarond in the Petrified Forest. For centuries their home has been this desolate and bleak land, with densely packed trees. The trees have been here for centuries, seemingly petrified, they have a grey-green hue to their bark. No lush vegetation covers the ground as it did in Lustria, but rather sparse and hardy bushes coat the forest floor where the snow hasn't covered them.
Everything here is cold and hard. Adapted to a life under harsh conditions, the occupants of the Petrified Forest have ice coursing through their life's veins. Several months in hibernation takes time to awaken from, and has made them lethargic and slow to respond. But with the spell-induced warmth making its way through their iced bodies, in mere minutes the effects of the frost will wear away.
Filing out of the opening in the embankment, smaller and more lithe figures emerged. The entrance to a now buried temple can be made out in minor detail beneath the snows.
Having spent their time below ground, the crest-headed specimens each carried several obsidian-made items; clubs, spears, swords, and shields. All glittering with a deadliness that put any idea that their effectiveness was lacking out of one's mind. There was no doubt as to the purpose of their attire.
The smaller bretheren approached their larger, more ponderous kin. Although slow to awaken, the massive ones could move with a speed of a river croc at a moments notice. All movement was slow, conserving energy, packing it away for immediate action. The silence of the air was gone, instead replaced with a steady roll of hissing and shuffling. Donning their gear, the Lizardmen of the Icebloods look resplendent. Their pale white scales providing a stark contrast to their grey green under-bodies and ebon hued gear.
Then a silence rolls across the mass, an expectant hush settles. A single set of steady, heavy, and menacing steps approach the assembled Lizardmen... The crowd parts, and a figure towering over the rest by half a meter walks through the opening. At the end of the path, three Skink Priests stand ready, bearing ornate relics of the Icebloods. A decorative sword, detailed with images displayed on a mithril-like surface. telling the story of their purpose. His arms held wide, the immense obsidian shield is ceremoniously strapped to his arm. The shield is festooned with the symbol of the spawning, a sacred symbol that gleams when the sun's rays catch it. Finally, ornaments of battle; bracers and a helm are placed with practised precision upon the Champion.
Once the final pieces are in place, a bestial roar erupts from his powerful jaws. It fills the air and carries for miles around, warning the inhabitants of the Petrified Forest that the Icebloods have awoken...
Icebloods 1000 Points:
Scar-Veteran
-The Maiming Shield
-Light Armor
Skink Priest
-Lvl 2
-Diadem of Power
Saurus Warriors x 24
-Full Command
-Spears
Skink x17
-Full Command
-2 x Kroxigors
Skink Skirmishers x 10
Skink Skirmishers x 10
Salamander
-Extra Handler
----------------------------
1000 Points
Thoughts? I figure with a block of Saurus there would be no doubt an understanding of just what the threat was. But with that unit of Skinks accompanied by Kroxis, I think that makes two big threats. The two units of Skirmishers are definitely going to be useful as they usually tend to be. The Sally was just something I wanted to put in there, if I don't like it I may try a Razor or something. Obligatory Scar Vet for some S5 goodness, and a Skink Priest with the Diadem. Reason for the Diadem, so I can adapt, some armies will be pretty strong magic wise, so I may decide to go defensive and save a die or two for their magic phase... Anyway, input?
Thanks!!!