Terradon
Nielspeterdejong
Well-Known Member
- Messages
- 591
- Likes Received
- 514
- Trophy Points
- 93
So I had a rematch against my opponent who played Chaos last time we fought: http://www.lustria-online.com/threa...i-destroyed-him-and-then-we-had-a-talk.18347/ and this time he brought the brand new Sylvaneth army.
My army consisted out of the Thunderquake starhost with 6 Kroxigor, 2 Stegaon, and Engine of the gods. As well as my Slann, Astrolith bearer, Skink starpriest (to buff my Kroxigor), and 3 units of 10 skinks.
However, he apparently brought a entire batallion whom he could put down in one go, and immediately play the first round. This consisted out of a huge tree guy that planted forests everywhere, a bee invested female tree, 3 units of tree archers with 30 inch range, and many more.
To sum it up, he took out my Skink starpriest and astrolith bearer in the first round, and then planted trees all over the area. However, he rolled badly and could have planted a lot more. After almost 4 hours he was unable to kill off my big Thunderquake dino's, and we were amost even (I put a big dent into his big tree). We had to stop, but we quickly rolled for whom would play first. He won with the roll, and then proclaimed that he would win in the end, even though he had been unable to kill my dino's all this time ^^;
But what bothered me was this: My army had decent range, and tough elite units, and with just 3 units which he could place all over the map he was able to put quite a number on me. I feel that for a melee army this would be even worse! (I still want to play a Saurus army, but by the looks of it in competetive that might be a bit of a pain.
What made his army so strong was that he had Sylvaneth special items, buffs, and one big forrmation. While we Seraphon only have a weakish book that kinda shows setups. No bonusses for playing Seraphon only, or the like.
He also mentioned that it might be some time before they give some more love to the Seraphon aka Lizardmen in Age of Sigmar with new starhosts on the level that they have.
So does anyone have a idea for a formation with which we can take on this sylvaneth kind of build? Because he can just plant trees all over the place, and teleport between them. Meaning that I could chace one direction, get killed by the terrain he planted, and then teleport to another spot.
I could say make a Thunderquake starhost with 2 Bastiladon, a Salamander with handlers, Engine of the gods. And then take Lord Kroak with 3 units of 10 skinks. And then keep my Astrolith bearer in reserve so I can summon him when the time is right. However, the Bastiladon have less range and movement compared to the Stegadon, and I already had trouble with those to catch up to him. Also, he will still try and focus down Lord Kroak. And without rerolls (4+ save) he might be in trouble if he rolls badly. He can reroll rerolls, and try to negate some of that damage, but still. Any thoughts about this build to fight him? or other builds? Should I try a build with a Luminark of Hysh in it?
EDIT: Or how does this army sound against Sylvaneth?
Thunderquake starhost: 120
Stegadon: 260
Stegadon: 260
Troglodon: 200
Salamander with handlers: 100
Slann Starmage (defender): 260
Celestial Hurricanum: 320
Luminark of Hysh: 220
3 units of 10 skinks: 240
And then I choose to give rerolls on saves for 1 turn to my Slann because I have 20 points left (I can choose what kind of buff to give right?)
My army consisted out of the Thunderquake starhost with 6 Kroxigor, 2 Stegaon, and Engine of the gods. As well as my Slann, Astrolith bearer, Skink starpriest (to buff my Kroxigor), and 3 units of 10 skinks.
However, he apparently brought a entire batallion whom he could put down in one go, and immediately play the first round. This consisted out of a huge tree guy that planted forests everywhere, a bee invested female tree, 3 units of tree archers with 30 inch range, and many more.
To sum it up, he took out my Skink starpriest and astrolith bearer in the first round, and then planted trees all over the area. However, he rolled badly and could have planted a lot more. After almost 4 hours he was unable to kill off my big Thunderquake dino's, and we were amost even (I put a big dent into his big tree). We had to stop, but we quickly rolled for whom would play first. He won with the roll, and then proclaimed that he would win in the end, even though he had been unable to kill my dino's all this time ^^;
But what bothered me was this: My army had decent range, and tough elite units, and with just 3 units which he could place all over the map he was able to put quite a number on me. I feel that for a melee army this would be even worse! (I still want to play a Saurus army, but by the looks of it in competetive that might be a bit of a pain.
What made his army so strong was that he had Sylvaneth special items, buffs, and one big forrmation. While we Seraphon only have a weakish book that kinda shows setups. No bonusses for playing Seraphon only, or the like.
He also mentioned that it might be some time before they give some more love to the Seraphon aka Lizardmen in Age of Sigmar with new starhosts on the level that they have.
So does anyone have a idea for a formation with which we can take on this sylvaneth kind of build? Because he can just plant trees all over the place, and teleport between them. Meaning that I could chace one direction, get killed by the terrain he planted, and then teleport to another spot.
I could say make a Thunderquake starhost with 2 Bastiladon, a Salamander with handlers, Engine of the gods. And then take Lord Kroak with 3 units of 10 skinks. And then keep my Astrolith bearer in reserve so I can summon him when the time is right. However, the Bastiladon have less range and movement compared to the Stegadon, and I already had trouble with those to catch up to him. Also, he will still try and focus down Lord Kroak. And without rerolls (4+ save) he might be in trouble if he rolls badly. He can reroll rerolls, and try to negate some of that damage, but still. Any thoughts about this build to fight him? or other builds? Should I try a build with a Luminark of Hysh in it?
EDIT: Or how does this army sound against Sylvaneth?
Thunderquake starhost: 120
Stegadon: 260
Stegadon: 260
Troglodon: 200
Salamander with handlers: 100
Slann Starmage (defender): 260
Celestial Hurricanum: 320
Luminark of Hysh: 220
3 units of 10 skinks: 240
And then I choose to give rerolls on saves for 1 turn to my Slann because I have 20 points left (I can choose what kind of buff to give right?)
Last edited: