Scar-Veteran
Pinktaco
Vessel of the Old Ones
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Played versus my empire friend last night. Was our third game and every time I feel like I have the same issues.
*we play at 2000 points.
1) My opponent always appear to have more units to place than me meaning that he usually wins out on having better placed units (at least that's what it feels like).
2) I generally just suck at placing units. Last night a stranger told us that we played very aggressive by both having our units in the front of the deployment zone. I have little knowledge of how to place my units properly.
3) I also usually feel like I don't have enough efficient combat blocks. 1 unit of 30 saurus with command is pretty much my go to choice. I've tried a skroxigor unit but poor kroxigors and their T4 and AS4+ doesn't seem to be that efficient.
My temple guards usually suffer from Irresistible Force (last game I destroyed my whole unit + the slann by rolling a 1 + 2).
4) I have no clue how to use skinks. Against an army with a lot of high armour save units their poison will do nothing and I dunno how to redirect properly.
5) I'm not sure if I depend too much on my slann. It's not that uncommon for him to be at 400pts and since our limit is 2000pts I find it a to be quite a lot. My opponent will be able to field a lvl 4 wizard with several warrior priests for that amount and if if the dice gods fail me I feel like I'm screwed (last game I rolled 1 +1 in the winds of magic and generated zero extra dice from channeling in the very first turn).
6) I believe my priority of my opponents units might be off. My cavalry head straight for his halbardirs and lost 3 models before their first swing lol...
7) My last army consisted of 30 saurus with command, 20 templeguards with scar vet, 5 CoC + cowboy, skink chief on terradon, 2 units of 10 skink skirmishers and an ancient stegadon.
my opponent fielded 3 demigryphs, a steam tank, 30 halbadirs, 17 great swords with BSB and Warrior Priest, 10 inner circle knights with some lord who had Runefang + warrior priest, 1 cannon and 10 gunmen.
I find it impossible for me to not get charged by the IC knights and my TGs where unlucky to get a double charge by the chicken knights and great swords (lame mistake by me). The steam tank pretty much just roflstomps whatever it comes nearby. Needless to say I was decimated, especially after Irresistible force on my part <.<
I find the high amount of good amour save units to be a tough nut to crack. My saurus units where charged by his IC knights and lost something like 13 units on the charge. When they finally get to attack they get something like 1 wound through. The steam tank I have no clue what to do with and while I generally don't fear the chicken knights however, they're still there providing good damage and good armour saves.
* I've read the various tactica versus Empire and I generally don't find myself learning much more. I'm not seeking a bulletproof army, just help to not get utterly slaughtered again.
*we play at 2000 points.
1) My opponent always appear to have more units to place than me meaning that he usually wins out on having better placed units (at least that's what it feels like).
2) I generally just suck at placing units. Last night a stranger told us that we played very aggressive by both having our units in the front of the deployment zone. I have little knowledge of how to place my units properly.
3) I also usually feel like I don't have enough efficient combat blocks. 1 unit of 30 saurus with command is pretty much my go to choice. I've tried a skroxigor unit but poor kroxigors and their T4 and AS4+ doesn't seem to be that efficient.
My temple guards usually suffer from Irresistible Force (last game I destroyed my whole unit + the slann by rolling a 1 + 2).
4) I have no clue how to use skinks. Against an army with a lot of high armour save units their poison will do nothing and I dunno how to redirect properly.
5) I'm not sure if I depend too much on my slann. It's not that uncommon for him to be at 400pts and since our limit is 2000pts I find it a to be quite a lot. My opponent will be able to field a lvl 4 wizard with several warrior priests for that amount and if if the dice gods fail me I feel like I'm screwed (last game I rolled 1 +1 in the winds of magic and generated zero extra dice from channeling in the very first turn).
6) I believe my priority of my opponents units might be off. My cavalry head straight for his halbardirs and lost 3 models before their first swing lol...
7) My last army consisted of 30 saurus with command, 20 templeguards with scar vet, 5 CoC + cowboy, skink chief on terradon, 2 units of 10 skink skirmishers and an ancient stegadon.
my opponent fielded 3 demigryphs, a steam tank, 30 halbadirs, 17 great swords with BSB and Warrior Priest, 10 inner circle knights with some lord who had Runefang + warrior priest, 1 cannon and 10 gunmen.
I find it impossible for me to not get charged by the IC knights and my TGs where unlucky to get a double charge by the chicken knights and great swords (lame mistake by me). The steam tank pretty much just roflstomps whatever it comes nearby. Needless to say I was decimated, especially after Irresistible force on my part <.<
I find the high amount of good amour save units to be a tough nut to crack. My saurus units where charged by his IC knights and lost something like 13 units on the charge. When they finally get to attack they get something like 1 wound through. The steam tank I have no clue what to do with and while I generally don't fear the chicken knights however, they're still there providing good damage and good armour saves.
* I've read the various tactica versus Empire and I generally don't find myself learning much more. I'm not seeking a bulletproof army, just help to not get utterly slaughtered again.