Saurus
wbarobinson
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I was wondering if it is worth using in a Lore of Light List with a Slann in 20 Temple Guard. I usually play with
30 SW, Steg, 20 TG/Slann, 30 SW
There is a lot of combo charging with the stegadon and it seems to me that seeing as it moves faster, Huanchi's might be important in getting the combo charge off... Enemies are often faster an will sit 12-13 inches away, knowing that the stegadon will probably make it, but risk the likelihood of the saurus or tg failing.
With lore of light, it is an even bigger deal perhaps as I can charge on turn 2 against an enemy who is sitting just outside expected range. They might sit at 16 away, which means that stegadon will be successful but Huanchi will be needed to get the tg in. at that point a timewarp combo charge is likely game winning.
Anyone think otherwise? I have never played with it... but then again, this will be my first lore of light game.
I also run 3 salamanders a scar vet and 15 chameleons...
30 SW, Steg, 20 TG/Slann, 30 SW
There is a lot of combo charging with the stegadon and it seems to me that seeing as it moves faster, Huanchi's might be important in getting the combo charge off... Enemies are often faster an will sit 12-13 inches away, knowing that the stegadon will probably make it, but risk the likelihood of the saurus or tg failing.
With lore of light, it is an even bigger deal perhaps as I can charge on turn 2 against an enemy who is sitting just outside expected range. They might sit at 16 away, which means that stegadon will be successful but Huanchi will be needed to get the tg in. at that point a timewarp combo charge is likely game winning.
Anyone think otherwise? I have never played with it... but then again, this will be my first lore of light game.
I also run 3 salamanders a scar vet and 15 chameleons...