Saurian said:
So I got a Skink Chief model in my Steggle box and he does look pretty cool (cooler than the Skink Priest from the same box anyway), and I was wondering, tactically what use are they? How do you deploy them, what purpose do they serve etc?
They allow Saurus to restrain pursuit, which they normally have to.
Furthermore, they are an insanely cheap character, very fit for holding up enemy killer lords for cheap, and slapping on an Egg is very useful for adding some extra combat res.
Also, throw 3 chiefs in a unit of 20 cohorts, and you have a ridiculously cheap unit that is even more ridiculously hard to kill. Give all chiefs a handweapon + shield combo for the parry save, and always challenge characters. Against lone characters, they'll be held up for a minimum of 3 turns because they can't kill the rank and filers with anything but stomps, and even that is unlikely to strip away steadfast before those 3 turns have passed.
Keep them near a BSB + Slann, and their Ld9(or even 10!) coldblooded with rerolls... you might as well be unbreakable. Even guys like the Ascended Karl franz will have problems with a unit like this, and it wont cost you more than 226 points. Used this to great effect in a recent game against an Elf Prince on a Star Dragon, where the unit held him up for a total of 3 combat rounds, before he wiped the unit on the 4. combat turn. The prince lost a few of his wounds to some poison skink shots, and a few to some random magic (Comet struck him, and it took its toll), and after this combat, the game ended, and his expensive lord had killed 226 points, and nothing else.
He wasn't amused.
Though to be honest, it might be a bit of a "douche" tactics, because it feel like a ruleexploitation... But considering the amount of cheese that some armies has available, this tactic included. 20 clanrats and 5 naked warlock engineers with are practically free without their wizard levels? 155 points. Damn those rats! (Or not, they are my second army after all!

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