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8th Ed. How to kill a lizard

Temple Guard

Coatl

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So, as the title suggest, I'm looking for brainstorms on what you think would give you the edge in a lizard vs lizard fight to the death (i.e. end of turn 6).

It dawned on me that I haven't played against lizards yet with mine and i figured this would be a fun mirror exercise to see what everyone here thinks. point value is somewhat irrelevant but feel free to justify any answers with the intended game size.

My thoughts are maybe switching up your lore to Lore of Fire. Has a nice range and good damage
 
It's gonna be draw, or minor win for someone. Unless your opponent is noob, or stupid, or miscasts slann into warp it's not going to be big win.

I've played 1 game vs lizards, In tournament last fall. I lost by minor, cause he just rolled dices better and had better list (2 boxes of SWs instead of 1)

Very frustrating game.
 
First one to snipe the Slann wins! Take death magic perhaps?
 
the game is all about who gets dveler/purple sun out of the other slann, than is just slaughter :)
 
Yes as others have mentioned if your able to 'tailor' your list to the game death would be the obvious choice for slann sniping and purple sunning the ultra-low intiative.

Again if you could list tailor remove the lizardman usual 'chaff' salamanders, skinks etc and go for bigger blocks and picking up the small points from chaff with scar vets on cold ones or something.

A alright tactic would be to take the cupped hands, cursed charm of tepok. Hoping they dont take the charm means you can passed your cupped hands and hope for the best, while if he does the same you can force him to re-roll the result you will be recieving if its bad.

Mike B
 
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