Saurus
Battlehamster
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Hey all. I've had two games in a row against a friend of mine who runs hellcannons in his WoC army. Now the first game I didn't realize they could move and attack so effectively and they mowed down my poor chameleons set up right in front of them before I got off many poison attacks. Then they tarpitted my stegadons the whole game while the rest of my army got slaughtered.
Second game I played, he one-shotted both my stegadons (one on turn 1 and the other on turn 2). He then went on to tarpit my units again.
I hate to call things overpowered but these 205 pt warmachines keep taking my army apart. I am already paranoid about warmachines and never take a list without at least one unit of terradons and one unit of chams. But my terradons will get demolished attacking one of these monsters and my chameleons can't put out enough poison to kill them quickly enough (5 wounds plus the 3 crew member "ward saves").
Tell me what I'm missing so these infernal machines don't continue to haunt my dreams...
Second game I played, he one-shotted both my stegadons (one on turn 1 and the other on turn 2). He then went on to tarpit my units again.
I hate to call things overpowered but these 205 pt warmachines keep taking my army apart. I am already paranoid about warmachines and never take a list without at least one unit of terradons and one unit of chams. But my terradons will get demolished attacking one of these monsters and my chameleons can't put out enough poison to kill them quickly enough (5 wounds plus the 3 crew member "ward saves").
Tell me what I'm missing so these infernal machines don't continue to haunt my dreams...