Saurus
wbarobinson
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4 FC Mournfangs have movement 8, with banner of movement, 9. That means they will almost always get the charge.
Against a block of my saurus, 30 or so, we are talking the same points.
They come in with 4 d3 impact hits at str 5. Followed by 13 attacks at WS3, STR4, and 12 attacks at WS3 STR5. With their 4 stomps the HW shield saurus expect 12 casualties and 1 wound to return.
I run a standard list,
Slann BSB lore of Light
Skink Priest with DS
2x30 Saurus
20 TG
3x6 Chamelions
2x2 Salamanders
Ancient Stegadon
The list is awesome against everything but mournfangs... I am hoping there is some kind of strategy to stop the mournfangs that I have not thought of yet...
I can refuse a flank and keep a stegadon in a position to coutner flank charge the mournfangs... That has turn 2 combat go 8 wounds vs. 1 rank, flank charge, impact hits 2.5 wounds, stegadon attacks for 0.7 more wounds, 1 wound from saurus, so that is 7... I lose again... next combat round I have no ranks, no wounds from saurus, no charge, no impact hits, I cause a wound on average, so 2 mournfangs left means they are killing 5 of my dudes vs. my wound and flank, I lose by 3 and I have spent 600 points to contend with 340...
The only thing I can see being easily changed is going from lore of light to lore of life. Buffin with plus 2 toughness means I grind down the mournfags... With light the WS bonus is neglible in this situation and spending 15 cast to get D6 str 6 hits seems sad... But then what do I do against 2 hydras with lore of life instead of light :S
Any advice?
Against a block of my saurus, 30 or so, we are talking the same points.
They come in with 4 d3 impact hits at str 5. Followed by 13 attacks at WS3, STR4, and 12 attacks at WS3 STR5. With their 4 stomps the HW shield saurus expect 12 casualties and 1 wound to return.
I run a standard list,
Slann BSB lore of Light
Skink Priest with DS
2x30 Saurus
20 TG
3x6 Chamelions
2x2 Salamanders
Ancient Stegadon
The list is awesome against everything but mournfangs... I am hoping there is some kind of strategy to stop the mournfangs that I have not thought of yet...
I can refuse a flank and keep a stegadon in a position to coutner flank charge the mournfangs... That has turn 2 combat go 8 wounds vs. 1 rank, flank charge, impact hits 2.5 wounds, stegadon attacks for 0.7 more wounds, 1 wound from saurus, so that is 7... I lose again... next combat round I have no ranks, no wounds from saurus, no charge, no impact hits, I cause a wound on average, so 2 mournfangs left means they are killing 5 of my dudes vs. my wound and flank, I lose by 3 and I have spent 600 points to contend with 340...
The only thing I can see being easily changed is going from lore of light to lore of life. Buffin with plus 2 toughness means I grind down the mournfags... With light the WS bonus is neglible in this situation and spending 15 cast to get D6 str 6 hits seems sad... But then what do I do against 2 hydras with lore of life instead of light :S
Any advice?