Carnasaur
Kilvakar
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So I just had my first experience playing against Stormcast, and it was a complete slaughter. My opponent's list was this:
Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar (Stormkeep)
- Grand Strategy: Hold the Line
- Triumphs:
Leaders
Lord-Veritant (155)
- General
Lord-Arcanum (155)
Lord-Exorcist (170)
Yndrasta, The Celestial Spear (320)
Vandus Hammerhand (205)
Lord-Commander Bastian Carthalos (300)
Battleline
10 x Liberators (230)
- Heavens-wrought Weapon and Shield
- 2x Grandweapons
- Reinforced x 1
10 x Liberators (230)
- Heavens-wrought Weapon and Shield
- 2x Grandweapons
- Reinforced x 1
10 x Liberators (230)
- Heavens-wrought Weapon and Shield
- 2x Grandweapons
- Reinforced x 1
Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 105
Drops: 9
My list was:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs:
Leaders
Saurus Scar-Veteran on Carnosaur (215)
- General
- War Spear
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
- Mount Trait: Beastmaster
Lord Kroak (430)
Skink Starpriest (130)
- Artefact: Arcane Tome (Universal Artefact)
- Spell: Hand of Glory
Skink Starseer (145)
- Spell: Extend Astomatrix
Battleline
30 x Skinks (225)
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
10 x Saurus Guard (230)
- Reinforced x 1
Stegadon (265)
- Weapon: Skystreak Bow
Behemoths
Bastiladon with Solar Engine (250)
Endless Spells & Invocations
Emerald Lifeswarm (60)
Chronomantic Cogs (45)
Core Battalions
*Warlord
**Battle Regiment
Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 109
Drops: 8
We played on the new tiny board size on the Savage Gains battleplan. I made him go first on turn one, and got the double-turn, but I could not do *ANYTHING* against any of his units. They were all on 3+ saves, all had ward saves because Hammers of Sigmar and being near objectives.
There were some bad rolls involved, but I did not take out a single unit before conceding on turn 3. My Bastiladon managed to take down 7 Liberators in one unit after 2 full rounds of double-shooting into them, but my 30 Skinks buffed with Hand of Glory and the Starpriest's failed to kill a unit of 10 Liberators and all died to battleshock at the end of turn 2. My Stegadon failed to kill Vandus Hammerhand after him taking some mortal wounds from the Realmshaper and Comet's Call. He needed to do 4 damage and he only did 3 with all of his melee attacks, and he failed the roll for Stomp after the charge.
My Carnosaur, fully buffed with Beastmaster, Prime Warbeast and Finest Hour did 3 damage to the Lord Exorcist. Bastian rolled crazy high and nuked Kroak with 6 mortal wounds from his lightning ability and he died to the random roll after that.
A unit of 10 Saurus Guard buffed with the exploding 6's command ability from my Carnosaur could not kill Yndrasta after making her roll something like 12 saves.
So in the heat of the moment, I'm certainly frustrated. But now I'm wondering, since I'm planning on going to a tournament next month, if I cannot even beat a random Stormcast list, how should I plan to deal with them (and other super-tanky armies like Nurgle, and SoB) in a potentially more competitive environment?
I do realize that I should have hung back and tried to get another round of shooting in before charging, but with lots of weakened units I thought that I would be able to do more damage in melee, especially with all my buffs. But since literally every units in SCE was on a 3+ save with a 4+ or 6+ ward save, there was just nothing I could do.
So, using a non-Salamander spammy list, what are people doing to counteract the high saves and high rend and damage of Stormcast?
Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar (Stormkeep)
- Grand Strategy: Hold the Line
- Triumphs:
Leaders
Lord-Veritant (155)
- General
Lord-Arcanum (155)
Lord-Exorcist (170)
Yndrasta, The Celestial Spear (320)
Vandus Hammerhand (205)
Lord-Commander Bastian Carthalos (300)
Battleline
10 x Liberators (230)
- Heavens-wrought Weapon and Shield
- 2x Grandweapons
- Reinforced x 1
10 x Liberators (230)
- Heavens-wrought Weapon and Shield
- 2x Grandweapons
- Reinforced x 1
10 x Liberators (230)
- Heavens-wrought Weapon and Shield
- 2x Grandweapons
- Reinforced x 1
Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 105
Drops: 9
My list was:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs:
Leaders
Saurus Scar-Veteran on Carnosaur (215)
- General
- War Spear
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
- Mount Trait: Beastmaster
Lord Kroak (430)
Skink Starpriest (130)
- Artefact: Arcane Tome (Universal Artefact)
- Spell: Hand of Glory
Skink Starseer (145)
- Spell: Extend Astomatrix
Battleline
30 x Skinks (225)
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
10 x Saurus Guard (230)
- Reinforced x 1
Stegadon (265)
- Weapon: Skystreak Bow
Behemoths
Bastiladon with Solar Engine (250)
Endless Spells & Invocations
Emerald Lifeswarm (60)
Chronomantic Cogs (45)
Core Battalions
*Warlord
**Battle Regiment
Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 109
Drops: 8
We played on the new tiny board size on the Savage Gains battleplan. I made him go first on turn one, and got the double-turn, but I could not do *ANYTHING* against any of his units. They were all on 3+ saves, all had ward saves because Hammers of Sigmar and being near objectives.
There were some bad rolls involved, but I did not take out a single unit before conceding on turn 3. My Bastiladon managed to take down 7 Liberators in one unit after 2 full rounds of double-shooting into them, but my 30 Skinks buffed with Hand of Glory and the Starpriest's failed to kill a unit of 10 Liberators and all died to battleshock at the end of turn 2. My Stegadon failed to kill Vandus Hammerhand after him taking some mortal wounds from the Realmshaper and Comet's Call. He needed to do 4 damage and he only did 3 with all of his melee attacks, and he failed the roll for Stomp after the charge.
My Carnosaur, fully buffed with Beastmaster, Prime Warbeast and Finest Hour did 3 damage to the Lord Exorcist. Bastian rolled crazy high and nuked Kroak with 6 mortal wounds from his lightning ability and he died to the random roll after that.
A unit of 10 Saurus Guard buffed with the exploding 6's command ability from my Carnosaur could not kill Yndrasta after making her roll something like 12 saves.
So in the heat of the moment, I'm certainly frustrated. But now I'm wondering, since I'm planning on going to a tournament next month, if I cannot even beat a random Stormcast list, how should I plan to deal with them (and other super-tanky armies like Nurgle, and SoB) in a potentially more competitive environment?
I do realize that I should have hung back and tried to get another round of shooting in before charging, but with lots of weakened units I thought that I would be able to do more damage in melee, especially with all my buffs. But since literally every units in SCE was on a 3+ save with a 4+ or 6+ ward save, there was just nothing I could do.
So, using a non-Salamander spammy list, what are people doing to counteract the high saves and high rend and damage of Stormcast?