Dreyer said:
VampTeddy said:
I personally think the reliance on a Slann is something that's been inherited through so many books we're having a hard time not seeing him as a must-have.
Compared to a Carno-oldie yes he is probably more competitive, but the carno-oldie brings his own weight to the table, in the form of a vicious combat monster.
if we go and take a more fun approach, i actually think there's merit in using 2-3 Oldie-coldies. They have a 2+ armor save before buying anything else, and can hold up stuff way bigger and badder than they are, even kill them too.
With the ability to go with beasts on skink priests and the fact that we still have 2 Dispel scrolls of sorts, i think it's a lack of wanting to try, more than a lack of ability to go without, that makes everyone agree magic is so important to us.
I'm going to test these things once my league reaches the kinda points where i can go with a carno, or several Oldie-coldies.
The slann IS competitive, very much so, I just don't think he outshines everything else so heavily any longer.
Carnosaur has never done anything for me but maybe other people are having more luck with him. And sure you can do a couple of Oldblood on coldones but you can do the same in the in the hero slot with scarvets and still have room for a Slann.
Is the Slann a MUST pick? if I wanna give my self the best chance of winning then yes, if not I can leave him at home. I certainly know that the people I usually play with would love if I fielded the Carnosaur more often, then their cannons will actually have something worthwhile to shoot at
Actually looking at the Cowboy math over in the Tactics forum i'd argue that i can't do the same with scarvets in the hero slots. An oldblood wil simply hold out longer, and can be outfitted to do both that AND hit hard, well harder anyways.
I agree that the Slann is still more competitive, but i don't see him as a necessity.
The dual Oldblood start opens up to fun things like mass chiefs or several mounted chiefs, more than one priest, i even think you can get enough priests to fill up both Heavens and Beasts spells at 2500 points (if you want that for some reason).
On the note of the OP.
I think we're as reliant on our magic phase as we make ourselves - Yes the Slann is competitive, we all know that, but have we even tested the rest of the models enough to make an educated guess as to how competitive they are? I intend to, and i intend to lose gladly if i fail, or win very triumphantly if i am succesful.
I want to make Slann-less tests with Dual-carnos, Large Razordon units, Large Kroxigor units, Skink cohorts and skrox units.
I also intend to test Slann builds with most of the above, dual carno exempted, and test the troglodon, maybe even two troglodons in such a build.
Last note - and yes i am not very structured in my arguments - every army in Warhammer fantasy needs magic to function optimally in 8th - the question you asked would always be "much" since every army is - any army need a wizard at about 1K + maybe even at 750+. Going without is very fluffy. If the intention was to ask whether we were required to build around the prospect of a good magic phase i'm more of a doubter, and i want to test out whether i can't shake the "disease" that we need to bring a Slann to do well or whether it isn't a disease but more like a mole.