I have found that a lot of units of skirmishers work well, but maybe not how you might think. You want them to run or get wiped out. Let me explain. 3 units move into short range on an enemy unit. You place 60 shots into it. On their turn they charge one of your units. You can either run or stand and shoot. If I'm in short range and have the ability to stand and shoot, I do. If I'm at long range, I flee. The reason for this is that you will most likely get caught in a flee from short range and escape if you flee from long range. Anyway, after your stand and shoot, you have now put 80 shots into the unit. After combat your unit runs and is cut down, or runs, and your opponent holds and reforms, or your opponent wipes them out, and overruns, or your opponent reforms. There is the small chance that the unit actually holds. Rare, but it does happen. On your turn, you place your skirmishing units in their flanks, easy to do since last turn you were in short range already. Your double tap both units and now have put 100 shots into the unit. Lets say you are a poor player, and were still in their charge arcs, and get charged and stand and shoot. 120 shots into the unit now. On your turn, you double tap again for 140 shots. Get charged, stand and shoot, 140 shots. This is the worst scenario since each turn one of your units got caught and killed. However, you have placed 140 poisoned shots into one unit, taken it out of the game for 4 turns, and have only lost 210 points for 3 units of skink skirmishers. Usually, I get into this position after I have thrown a few salamander fire balls or a dwellers first. This technique usually gives you the ability to wipe out a unit in two turns, maybe three if your rolling bad or if your playing heavy armored guys. However, I have found that isolating one unit at a time allows for destroying that unit, however big it is. Imagine 8 units of skirmishers, 3 units of chameleons, 2 units of 3 salamanders, and a slann in a temple guard. Thats a lot of shooting. Due to the skirmishing units all over the place, my opponents rarely make it to my temple guard. To summarize: I use skinks to kill my opponent. They are meant to be sacrificed at the benefit of tactical domination.