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7th Ed. How do you build your slann

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joey goldcoast

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Just wondering what you guys are going to do with your Slann builds from the new book,

What options you will take, How many and what magic items etc.

I am new to lizard men so it would be great to see how you guys will kit your slann out.

Me I am not sure yet but as I mainly play against VC I will proberly use light magic but not sure.

Over to you ?
 
joey goldcoast said:
Just wondering what you guys are going to do with your Slann builds from the new book,

What options you will take, How many and what magic items etc.

I am new to lizard men so it would be great to see how you guys will kit your slann out.

Me I am not sure yet but as I mainly play against VC I will proberly use light magic but not sure.

Over to you ?


Slann

Focus of Mystery

Focused Rumination
BSB

Cupped Hands of the Old Ones (bound to miscast casting so much)

2 Power Stones (so when all dispel scrolls are expended you can pump out all 6 spells in a turn)

435 points
 
Hi, I am also new too, but this is what I was thinking of for the army I shall start soon

Slann
Higher State of Consciousness
Focused Rumination
Plaque of Tepok

340 Points

Nice and cheap, but still pretty deadly and not all that easy to kill.

I like taking plaque of tepok over using a discipline for Focus of Mystery because 5 out of 6 spells in a lore is still pretty close and it leaves room for a different discipline.
 
For super cheap armies, I only use Focus of Mystery and Focused Rumination.
 
If your going to commit to being a Magic Powehouse you need all the spells. Not only are lores like Beasts, Fire, and death great, but you will be kicking yourself when you dont get Conflag of doom against all them Forest Spirits. If your going to commit, you can make a hearty hard to kill Slann that MAXIMIZES his abilities for a good point cost. Not having the Cup of the Old Ones is just asking for trouble.
 
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