Saurus
Nun-pak
Active Member
- Messages
- 77
- Likes Received
- 144
- Trophy Points
- 33
So I have recently joined this forum and have realized that the most ESSENTIAL AND BEST unit is the Razordons, (sometimes) the Ripperdactyl riders and Saurus Astrolith Bearers. So I have made a 1500pt list that orbits around those three units.
2x Saurus Astrolith Bearer - 320, one on both sides for optimal assistance to razordons and or any other unit
12x Razordons - 480, for the sake of having them
12x Rippers - 560, for being up close, to push objectives and to let the razordons range attack the enemy
9x Skink Handlers - 120, buffs the razordons, this unit is useless and I thought it just goes well with the razordon theme
If I were to take this list semi seriously though, I would probably drop the handlers and some surplus models in other units and add more meat shields for the razordons like skinks and have a unit which would push objectives. Another area of improvement would be with the use of magic so I would add some Slann, priests, or endless spells.
I am obviously not taking this list seriously but I was wondering on what areas would this list need improvement on and what would happen in a real game.
2x Saurus Astrolith Bearer - 320, one on both sides for optimal assistance to razordons and or any other unit
12x Razordons - 480, for the sake of having them
12x Rippers - 560, for being up close, to push objectives and to let the razordons range attack the enemy
9x Skink Handlers - 120, buffs the razordons, this unit is useless and I thought it just goes well with the razordon theme
If I were to take this list semi seriously though, I would probably drop the handlers and some surplus models in other units and add more meat shields for the razordons like skinks and have a unit which would push objectives. Another area of improvement would be with the use of magic so I would add some Slann, priests, or endless spells.
I am obviously not taking this list seriously but I was wondering on what areas would this list need improvement on and what would happen in a real game.