Hello all,
I'm really new to lizardmen and fantasy in general. I've been demolished in the last two games i've played. One against dwarfs the other against ogres.
I think i could do better against dwarfs if i played against them again but I need some help vs ogres.
We are preparing for 2800pt tournament in June so our list size is 2800pts. No deathstars or "cheap" tactics allowed (i'm not bringing cupped hands for example).
My list looked something like this vs ogres. The list has to be able to fight ANY army, it can't be tailored.
Light Slann,
Ancient Steg, EoTG, lvl 1 priest with dispel scroll.
Scar vet on horned one, GW
Skink chief on terradon, staff of the sun
30 Saurus with HW and shield
30 Saurus with Spears
Skrox unit, 3 krox, 32 skinks.
10 Chameleons
10 Skink Skirmishers with blowpipes
2 Salamanders
3 Terradons
1 Ancient Stegadon
He had only a few total units,
4 leadbelchers
Two huge units of ogres with a slaughtermaster in one unit and the dragon banner.
A chariot (that i mistook for a seige weapon).
3 of the goretusks? I can't remember the names, the big boars.
The really big monster with the long tusks.
lvl 4 death mage by itself.
Basically the game started out really good for the first 3 turns (other than i never rolled over 4 for winds of magic). The terradons and the skinks both went for the chariot and to harrass the leadbelchers. The skirmishers went to harrass the leadbelchers.
The game went completely south as soon as our core units got into combat. The units of ogres absolutely demolished the saurus with impact hits. I couldn't get past their toughness to do enough wounds back despite brionas time warp. The scar vet and the skrox unit did by far the most damage due to the strength they had.
The ancient stegadon went down incredibly fast. And as expected the salamanders were useless at range due to str 3 vs toughness 4 and above.
So what are you tips for playing against ogres? I really understand now to not get charged for one thing but I was expecting the unit of saurus to last long enough to flank the ogres and that didn't happen. I think each unit died in a turn.
Also with salamanders vs an army like that, do you just charge them into combat and let them attack instead of shoot? I could never get more then 3 models under the flame template do to the ogres size.
Any help would be appreciated!
IF TL
R = Summary - Ogres have to much toughness and I couldn't do any damage to them. How do you beat them tactically when your list is NOT tailored for them?
Thank you.
I'm really new to lizardmen and fantasy in general. I've been demolished in the last two games i've played. One against dwarfs the other against ogres.
I think i could do better against dwarfs if i played against them again but I need some help vs ogres.
We are preparing for 2800pt tournament in June so our list size is 2800pts. No deathstars or "cheap" tactics allowed (i'm not bringing cupped hands for example).
My list looked something like this vs ogres. The list has to be able to fight ANY army, it can't be tailored.
Light Slann,
Ancient Steg, EoTG, lvl 1 priest with dispel scroll.
Scar vet on horned one, GW
Skink chief on terradon, staff of the sun
30 Saurus with HW and shield
30 Saurus with Spears
Skrox unit, 3 krox, 32 skinks.
10 Chameleons
10 Skink Skirmishers with blowpipes
2 Salamanders
3 Terradons
1 Ancient Stegadon
He had only a few total units,
4 leadbelchers
Two huge units of ogres with a slaughtermaster in one unit and the dragon banner.
A chariot (that i mistook for a seige weapon).
3 of the goretusks? I can't remember the names, the big boars.
The really big monster with the long tusks.
lvl 4 death mage by itself.
Basically the game started out really good for the first 3 turns (other than i never rolled over 4 for winds of magic). The terradons and the skinks both went for the chariot and to harrass the leadbelchers. The skirmishers went to harrass the leadbelchers.
The game went completely south as soon as our core units got into combat. The units of ogres absolutely demolished the saurus with impact hits. I couldn't get past their toughness to do enough wounds back despite brionas time warp. The scar vet and the skrox unit did by far the most damage due to the strength they had.
The ancient stegadon went down incredibly fast. And as expected the salamanders were useless at range due to str 3 vs toughness 4 and above.
So what are you tips for playing against ogres? I really understand now to not get charged for one thing but I was expecting the unit of saurus to last long enough to flank the ogres and that didn't happen. I think each unit died in a turn.
Also with salamanders vs an army like that, do you just charge them into combat and let them attack instead of shoot? I could never get more then 3 models under the flame template do to the ogres size.
Any help would be appreciated!
IF TL
Thank you.