Seen many variations but the premise is the same. A wild leveled krondo tying down as much enemy troops as possible Krondo should occupy a turn or two of enemy resources,shoot magic, summon dudes, if you get the 15 ccp you might zap everything.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.