Saurus
Audvin
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I’m trying to learn from my mistakes and get out of my WHFB “rank’n’file” thoughts. Played against DC, which should be a cake walk, but I’ve never won against him. We played Total Commitment.
This is the deployment. Any thoughts?
I have Slann, 2 EotG, Astrolith, Starpriest and Sunblood. Sunclaw with 40/10/10 and 2/2 Razordons, one with handlers.

He played defensively and I did som damage with teleporting Razordons and summoning Rippers turn 1 and 2 (same three with engines). Tried to kill his dragon which I failed to do. The decisive moment I think was in my turn 3. I teleported my 40 man unit to go for the kill on the dragon and try and get more models on one of his objectives. I rolled a 4 and could not move. I was focused on placement to keep his dragon from flying over the unit to charge the slann and missed an opportunity to block his light cav, hydra and executioners from reaching the EotG I had guarding the objective. I’m guess I should have summoned skinks instead of Rippers?
The move in question in turn 3.
Before teleport with EotG on objective:
After teleport. EotG still on objective:
Should I try to keep my 10 man units on the objectives next time and be more aggressive with the Engines instead? Since it’s more models within 6” that controll an objective EotGs as guards might have been the gravest error?
Any insight you guys can give would be helpful. Really want this Sunclaw to work. #2019yearofthesaurus
This is the deployment. Any thoughts?
I have Slann, 2 EotG, Astrolith, Starpriest and Sunblood. Sunclaw with 40/10/10 and 2/2 Razordons, one with handlers.

He played defensively and I did som damage with teleporting Razordons and summoning Rippers turn 1 and 2 (same three with engines). Tried to kill his dragon which I failed to do. The decisive moment I think was in my turn 3. I teleported my 40 man unit to go for the kill on the dragon and try and get more models on one of his objectives. I rolled a 4 and could not move. I was focused on placement to keep his dragon from flying over the unit to charge the slann and missed an opportunity to block his light cav, hydra and executioners from reaching the EotG I had guarding the objective. I’m guess I should have summoned skinks instead of Rippers?
The move in question in turn 3.
Before teleport with EotG on objective:

After teleport. EotG still on objective:
Should I try to keep my 10 man units on the objectives next time and be more aggressive with the Engines instead? Since it’s more models within 6” that controll an objective EotGs as guards might have been the gravest error?
Any insight you guys can give would be helpful. Really want this Sunclaw to work. #2019yearofthesaurus