NexS1 said:
I ran Kroq-Gar in a tournament once.
I played against DoC against the keeper of secrets. My 5++ ward saved the carnosaur's life, then it proceeded to kill the keeper of secrets outright. It was glorious.
However, if it were a scratch built carnorider, he'd have been dead before it lifted a foot.
That's fine, but we're still only looking at a 66% chance to fail the save. Even then though, even if we're all "of THIS is super awesome" the rest is horse sh1t. Shem's Burning Gaze is just a single D6 S4 hits. It couldn't bother me less. And "double the combat resolution" isn't right. It grants 2 CR and that's it. Most opponents will either be flat out dead OR steadfast, in which case it's even more useless.
Strictly speaking we're paying 90pts more for Kroq-Gar to have an inferior save on the rider, worse strenght, a bound spell, transfered 5+ ward to the mount and the wooping +2 CR.
From my perspective +2S is vastly superior than +1S on the charge. Nevermind the CR.
+1 AS is also vastly superior than 2+ as in S4 attacks won't bother you at all.
So not only are both saves better, but the actual damage output is better.
The SC doesn't provide ANY additional damage output (except already being frenzy) compared to a regular OB, the saves are vastly inferior, but is somewhat fixed with the ward transfer.
IMO the model should've been something like:
Mount should at least have a 3+ scaly skin along with the 5+ ward. It should also have WS4.
Kroq-Gar's arm should count as an armour pierce and thus give him a 1+ save.
The arm should also give the option to cast the boosted shems burning gaze at power level 5.
The spear (and thus the wielder) could maybe either completely ignore armour saves OR have opponents reroll their ward save. Do remember that once you've charged you're left with S5. Personally I'd go with ignore armour.
The minor details about Grymloq still applies.
CORs can be taken with a magic banner and as core
IMO a better armour save and WS for the mount would be more in line with the mount being better than the other Carnosaurs.
The spear now have a proper purpose (IMO), the bound spell is now mildly better and being able to use CORs as core would definately be interesting.
I'd say that those 90pts more than a regular carno OB (who would still on average be stronger and more defensive) are better spend now.
One thing about the 5+ ward: Say you're up against White Lions and you're dumb enough to charge into their front. 15 attacks will outright kill a regular carno with 6,6 wounds and Grymloq will still take 4,4 wounds after ward have been taken (so a good chance to outright die too). 5+ isn't THAT incredible, especially because a lot of the time it'll stand a lone. T5 AS4+ isn't that amazing to begin with. Sometimes it'll be great, but at the end of the day you're betting your luck with a 33% chance to succeed and that's not awesome.
Obviously all of this is in my opinion. You've had your luck and that's fair, but tbh I'd rather just save the points and deal with not having a 5+ ward on the mount. Which appear to be the only redeeming quality of the SC version.
