Razordon
Elmquasmash
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Hey, I'm building a Carno-Lord army for the upcoming tournament season in my area and I need some input on what I have so far. The idea of the list is to hit hard on two different parts of the table, dividing the opponents forces, while all the skirmishing units pick at whatever is not in combat, war machines/lone mages etc. The biggest help is with the characters, getting them rounded out for different situations..
Carno Lord,
Armour of Destiny, Greatweapon
He is there to charge in for a total of 9 strength 7 attacks. I was thinking of maybe changing him for less strength but more attacks via maiming shield and sword of strife and a little less protection
Scar vet who is BsB
Light Armour, shield, Banner of swiftness
Trying to get a unit of saurus across the board a little quicker.
Scar Vet
Armour of Fortune, Gold Sigil Sword, Shield
Extra hitting power for a unit of Saurus so they can deal a little better with the 'toughies'. Can go with BsB unit or the other unit
Skink Priest
Diadem of Power, Cloak of Feathers
Run like mad and hopefully dispell 1-2 spells per turn
30x Saurus Warriors w/full command
30x Saurus Warriors w/full command
10x Skink Skirmishers
10x Skink Skirmishers
6x Chameleon Skinks
6x Chameleon Skinks
Ancient Stegadon
He is there to charge with the Carno Lord or to provide terror on a different flank if fighting a horde/low ld army
2x Sallies with extra handlers
Mostly just run down flank and do what sallies do best!
As for troops, i might drop a unit of skirmishers but I think i am pretty set on what i want and what their jobs are. The two units of Saurus will be my 'two fronts' and will form the centers of my two battle-lines, one will go along with the salamanders and a unit of skinks + a unit of chameleons, while the other will tag along with the Carno Lord and Stegadon (depending on the situation). I was trying to do a tournament without the normal Slann general and I figured the best approach would be a quick army that will pick its targets a little and smack hard. Any help is appreciated!
Carno Lord,
Armour of Destiny, Greatweapon
He is there to charge in for a total of 9 strength 7 attacks. I was thinking of maybe changing him for less strength but more attacks via maiming shield and sword of strife and a little less protection
Scar vet who is BsB
Light Armour, shield, Banner of swiftness
Trying to get a unit of saurus across the board a little quicker.
Scar Vet
Armour of Fortune, Gold Sigil Sword, Shield
Extra hitting power for a unit of Saurus so they can deal a little better with the 'toughies'. Can go with BsB unit or the other unit
Skink Priest
Diadem of Power, Cloak of Feathers
Run like mad and hopefully dispell 1-2 spells per turn
30x Saurus Warriors w/full command
30x Saurus Warriors w/full command
10x Skink Skirmishers
10x Skink Skirmishers
6x Chameleon Skinks
6x Chameleon Skinks
Ancient Stegadon
He is there to charge with the Carno Lord or to provide terror on a different flank if fighting a horde/low ld army
2x Sallies with extra handlers
Mostly just run down flank and do what sallies do best!
As for troops, i might drop a unit of skirmishers but I think i am pretty set on what i want and what their jobs are. The two units of Saurus will be my 'two fronts' and will form the centers of my two battle-lines, one will go along with the salamanders and a unit of skinks + a unit of chameleons, while the other will tag along with the Carno Lord and Stegadon (depending on the situation). I was trying to do a tournament without the normal Slann general and I figured the best approach would be a quick army that will pick its targets a little and smack hard. Any help is appreciated!