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AoS Help needed building an ultra defensive list - and how to use it!

Cold One

MerciaBear

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Hello kind lizard-kin.

I have played orcs and orks for years now and always favoured mobile, hard hitting forces. Building massive charges and seizing opportunities etc is my bread and butter.

As a challenge id like to build a really defensive Seraphon list, mainly to fox my player buddies who always expect me to play aggressive. I have the following questions:

1. Can anyone suggest a good 1000 or 1500 list that is ultra defensive?
2. What is this sort of list good at? Can it beat all comers?
3. Could you have a very defensive core and maybe some sneaky objective grabbers?

I have access to a lot of models so go wild!

Thanks in advance.

MB
 
Not played for ages but your army will consist of Guards, basilidons and maybe a slann and vessel, chamo skinks for sneaky but they are all slow so you might want some fast cavalry or flyers.
 
Skink priest
Jade battlemage
10 saurus warriors
10 skinks with blowguns
Bastiladon
Bastiladon

980 points. Total gunline army. Cast mystic shield on the bastiladons, and heal as needed. Use the saurus to keep the enemy off the bastiladons that one extra turn.
 
Leaders
Saurus Eternity Warden (140)
Jade Battlemage (100)

Battleline
5 x Saurus Guard (100)
- Seraphon Battleline
5 x Saurus Guard (100)
- Seraphon Battleline
5 x Saurus Guard (100)
- Seraphon Battleline

Units
5 x Chameleon Skinks (120)
2 x Salamanders (120)
3 x Skink Handlers (40)

Behemoths
Bastiladon (300)
Bastiladon (300)

Battalions
Eternal Starhost (80)

Total: 1500/1500

Similar to what has been posted already, just at 1500.
 
That is beautiful. What will this list be strong against? Im quite a noob. Apologies. Id imagine it can shred other armies that want to sit back. Can it handle speed? I suppose you just target the fastest moving / biggest threat.
 
So the Saurus eternity warden triggers the Sworn Guardians rule. Does Sworn Guardians affect the whole unit then?
 
@Bowser list is solid and will do well against most things, mortal wounds is the biggest threat as it is for all armies but it can also deal a lot of damage as well.

It might struggle against fast opponents but that is where the camo skinks come in along with the range of the basilidon and sallys
 
@Crowsfoot is correct, this will take on all comers, but tbis is a slow list, fast armies you will pretty much want them to come to you, and you shoot them as they march up, with chameleons assassinating the heroes if possible.
 
Excellent! Are chameleons capable of assassination do you think? Their damage output doesnt seem overwhelming, but amazing for grabbing objectives.
 
Do you want to extend the concept at 2500?
Here you are:

Leaders
Slaan (260)
Starseer (160)
Eternity Warden (140)

Battleline
5 x Saurus Guard (100)
5 x Saurus Guard (100)
5 x Saurus Guard (100)
10 x Skinks (80)

Units
5 x Chameleon Skinks (120)
6 x Kroxigors (360)

Behemoths
Bastiladon (300)
Bastiladon (300)
Engine of the Gods (240)

Battalions
Eternal Starhost (80)
Thunderquake starhost (120)

Total: 2460 (+40 pts for summoning reserve pool) = grand total 2500

The thunderquake starhost will re-roll all saves (amongst other things) and will heal itself tnx to the Slann and also the the EotG effect;
the Starseer will let you play with dices;
the 40 summoning points? well, what's more fun than pop 3 "useless" skink handlers, directly on an objective? :D
 
Excellent! Are chameleons capable of assassination do you think? Their damage output doesnt seem overwhelming, but amazing for grabbing objectives.
Chams are pretty much built for assassinating wizards an totems, anything of high importance with a lower wound count is a target
 
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