Any chance of some lizardmen army help, I’ve been collecting the army for a number of years now but only recently have begun to play. As it stands I’ve nearly completed painting a 1500 point army and have the models to take my list up to 2500 (beyond that even). In essence I have two questions, is the following list a good all comers to sink my teeth into the game. I do have mini’s to change the list up and will do so, it’s just that it takes me a long time to paint an army that when I build my models up to 2500, If can stay focused on painting and getting a fully complete army down on the table top I would be a happy gamer.
The list at 2500:
Lord:
Slann – Channeling Staff, Soul of Stone, Harmonic Convergence, Wandering Deliberations, BsB
Hero’s:
Scar Vet – Cold One, Charmed Shield, Dawnstone, LA, Halberd
Scar Vet – Warrior Bane, Enchanted Shield, Crown of Command
Skink Chief – Terradon, LA, Javelin, Shield
Skink Priest – Dispell Scroll
Core:
35 Saurus Warriors – Spears, Full Command
3 x 10 Skink Skirmishers
Special:
20 Temple Guard – Full Command, Banner of Eternal Flame
2 x 5 Chameleon Skinks
Bastiladon – Solar Engine
Rare:
Ancient Stegadon – Sharpened Horns
2 Salamanders
The above comes out to a clean 2500 on the nose. I took wandering deliberations because I want the slann to ride in the temple guard. I figure with this set up I maximise the number of spells I can cast a turn while mitigating the potential to blow up the temple guard unit. Also took soul of stone to help protect the temple guard. I like the idea of spamming lots of low cast spells. Also I figure it forces me to pay particular attention to the other phases of the game as I have no mega spells to nuke the table with. The bound spell on the bastiladon I don’t expect to get off every turn; however, I figure I can burn some dispel dice with it or throw it into the rotation for some spell phase shenanigans. As for the skink priest he is a scroll caddy first and spell caster second. I don’t think I will go with wildform, preferring the low cast value of ice shard, I also like the idea of potentially getting comet or chain lightning with him. Finally with respect to my magic phase, I do like wandering deliberations for the potential to help mitigate the saurus low WS. I have access to 3 spells that lower a targets WS (including the skink priest). All three are relatively low cast values for the slann. Also with all the magic missile attacks I will be casting, the opponent really has a rough time determining what to dispel. With respect to the core it comes out to exactly 625 hitting my min core.
I’m wondering if I have enough Temple Guard. Also I figure I may be spending too many points on hero’s.
So is this a decent list? The second question I have for everyone is how I can change/expand the list using models I already own. They include:
-Plastic Carnasaur
-15 more Saurus
-3 plastic terradons and 3 metal ones
-16 Cold One Riders (not including the scar vet above)
-4 more skinks
Also, I have a 200 dollar store credit at my local GW that I can draw upon to add models to my collection. I’ve been thinking about getting some more temple guard and skinks. Another option is to pick up 6 Krox models with skinks. Thing about that 200 dollar credit is that I have not necessarily devoted it to the lizardmen. If the above list is solid enough I may put the credit to one of my three 40k armies or even start up a small chaos warrior warband. Starting up the new army is very tempting as I would like to have 2 fantasy armies in my possession so when my kids are old enough I can play some games at home. The only problem with this though is that I would have another project that would potentially stall out my progression with the lizardmen lol.
So if you made it through this wall of text thank you. Any advice or comments would be greatly appreciated.
p.s.
One final question: How would you use the above models to build an army with a loremaster high magic slann. Really would like to try that lore out as well.
The list at 2500:
Lord:
Slann – Channeling Staff, Soul of Stone, Harmonic Convergence, Wandering Deliberations, BsB
Hero’s:
Scar Vet – Cold One, Charmed Shield, Dawnstone, LA, Halberd
Scar Vet – Warrior Bane, Enchanted Shield, Crown of Command
Skink Chief – Terradon, LA, Javelin, Shield
Skink Priest – Dispell Scroll
Core:
35 Saurus Warriors – Spears, Full Command
3 x 10 Skink Skirmishers
Special:
20 Temple Guard – Full Command, Banner of Eternal Flame
2 x 5 Chameleon Skinks
Bastiladon – Solar Engine
Rare:
Ancient Stegadon – Sharpened Horns
2 Salamanders
The above comes out to a clean 2500 on the nose. I took wandering deliberations because I want the slann to ride in the temple guard. I figure with this set up I maximise the number of spells I can cast a turn while mitigating the potential to blow up the temple guard unit. Also took soul of stone to help protect the temple guard. I like the idea of spamming lots of low cast spells. Also I figure it forces me to pay particular attention to the other phases of the game as I have no mega spells to nuke the table with. The bound spell on the bastiladon I don’t expect to get off every turn; however, I figure I can burn some dispel dice with it or throw it into the rotation for some spell phase shenanigans. As for the skink priest he is a scroll caddy first and spell caster second. I don’t think I will go with wildform, preferring the low cast value of ice shard, I also like the idea of potentially getting comet or chain lightning with him. Finally with respect to my magic phase, I do like wandering deliberations for the potential to help mitigate the saurus low WS. I have access to 3 spells that lower a targets WS (including the skink priest). All three are relatively low cast values for the slann. Also with all the magic missile attacks I will be casting, the opponent really has a rough time determining what to dispel. With respect to the core it comes out to exactly 625 hitting my min core.
I’m wondering if I have enough Temple Guard. Also I figure I may be spending too many points on hero’s.
So is this a decent list? The second question I have for everyone is how I can change/expand the list using models I already own. They include:
-Plastic Carnasaur
-15 more Saurus
-3 plastic terradons and 3 metal ones
-16 Cold One Riders (not including the scar vet above)
-4 more skinks
Also, I have a 200 dollar store credit at my local GW that I can draw upon to add models to my collection. I’ve been thinking about getting some more temple guard and skinks. Another option is to pick up 6 Krox models with skinks. Thing about that 200 dollar credit is that I have not necessarily devoted it to the lizardmen. If the above list is solid enough I may put the credit to one of my three 40k armies or even start up a small chaos warrior warband. Starting up the new army is very tempting as I would like to have 2 fantasy armies in my possession so when my kids are old enough I can play some games at home. The only problem with this though is that I would have another project that would potentially stall out my progression with the lizardmen lol.
So if you made it through this wall of text thank you. Any advice or comments would be greatly appreciated.
p.s.
One final question: How would you use the above models to build an army with a loremaster high magic slann. Really would like to try that lore out as well.