• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. help against beastmen.. 4000points

Saurus

arcabis

Member
Messages
87
Likes Received
0
Trophy Points
6
hello iam new to the forum and a new player in warhammer fantasy.
i love lizards but i dont have any victory yet :S
i would like to tell me some advices for this list and with the magic items.. i will face beastmen this saturday!! i hope for victory !


1 x Slann Mage-Priest
Magic Items
Obsidian Amulet
Book of Ashur
Four Disciplines of the Acients

1 x Saurus Oldblood
Magic Items
Venom of the Firefly Frog
Glittering Scales
Giant Blade

Equipment
Carnosaur
Shield

1 x Skink Chief
Magic Items
Venom of the Firefly Frog

Equipment
Light Armour
Blowpipe
Shield

1 x Skink Chief
Magic Items
Stegadon War-spear

Equipment
Light Armour
Shield
Ancient Stegadon
Javelins

1 x Saurus Scar-Veteran
Magic Items
Potion of Speed
Burning Blade of Chotec
Glittering Scales

Equipment
Shield
Cold One

1 x Skink Priest
Magic Items
Dispel Scroll
Ruby Ring of Ruin

Equipment
Level 2 Wizard


1 x Saurus Scar-Veteran
Group Options
Battle Standard

Equipment
Light Armour
Shield
Magic Banners
Banner of Eternal Flame

10 x Skink Skirmishers
Group Options
Skink Skirmisher Brave

22 x Saurus Warriors
Group Options
Musician
Standard Bearer
Saurus Champion

Equipment
Spear

39 x Saurus Warriors
Group Options
Musician
Standard Bearer
Saurus Champion

Equipment
Spear

20 x Skink Skirmishers
Group Options
Skink Skirmisher Brave

8 x Cold One Cavalry
Group Options
Champion
Musician
Standard Bearer

Magic Banners
Sun Standard of Chotec

20 x Temple Guard
Magic Items
Venom of the Firefly Frog
Gold Sigil Sword

Group Options
Musician
Standard Bearer
Revered Guardian

Magic Banners
Razor Standard

4 x Terradon Riders
Group Options
Brave

2 x Salamander Hunting Pack
Equipment
Skink Handler

1 x Salamander Hunting Pack
 
arcabis said:
1 x Slann Mage-Priest
Magic Items
Obsidian Amulet Keep it if you want to, you can never have too much magic resistance.
Book of Ashur This is too expensive and not worth using in my opinion. Your slann will rule the magic phase without this.
Four Disciplines of the Acients Take the focus of mystery, focused rumination, and becalming cogitation. Those are all you need.
You should also make the slann your BSB with the standard of discipline. The Temple Guard unit will not break with this combo.


1 x Saurus Oldblood
Magic Items
Venom of the Firefly Frog
Glittering Scales
Giant Blade

Equipment
Carnosaur
Shield

1 x Skink Chief
Magic Items
Venom of the Firefly Frog You can only have one of any given magic item. Give this to the old blood only.

Equipment
Light Armour
Blowpipe
Shield

1 x Skink Chief
Magic Items
Stegadon War-spear

Equipment
Light Armour
Shield
Ancient Stegadon
Javelins Not needed, keep the blowpipe on him. The steg has 4d6 blowpipe shots as well.

1 x Saurus Scar-Veteran
Magic Items
Potion of Speed
Burning Blade of Chotec
Glittering Scales Remember, only one of each magic item.

Equipment
Shield
Cold One

1 x Skink Priest
Magic Items
Dispel Scroll
Ruby Ring of Ruin

Equipment
Level 2 Wizard


1 x Saurus Scar-Veteran
Group Options
Battle Standard Give this to the slann.

Equipment
Light Armour
Shield

10 x Skink Skirmishers
Group Options
Skink Skirmisher Brave

22 x Saurus Warriors
Group Options
Musician
Standard Bearer
Saurus Champion

Equipment
Spear

39 x Saurus Warriors
Group Options
Musician
Standard Bearer
Saurus Champion

Equipment
Spear

20 x Skink Skirmishers
Group Options
Skink Skirmisher Brave The brave is not needed unless you are putting a hero in here to give the unit a little bit of a bite.

8 x Cold One Cavalry
Group Options
Champion
Musician
Standard Bearer

Magic Banners
Sun Standard of Chotec Use either Haunichi's totem (add d6 to charge) or the one that persues an extra d6.

20 x Temple Guard
Magic Items
Venom of the Firefly Frog Cannot duplicate items.
Gold Sigil Sword

Group Options
Musician
Standard Bearer
Revered Guardian

Magic Banners
Razor Standard

4 x Terradon Riders
Group Options
Brave

2 x Salamander Hunting Pack
Equipment
Skink Handler

1 x Salamander Hunting Pack


Use any points that you save on more salamanders and maybe some chameleons. You really will not encounter any war machines as the Beastmen do not have any. Hope this helped.
 
thank you i made the changes but i don't know what items to give in my slann and what lore should i use :S
 
I always give my slann cupped hands of the old ones. Regardless of the lore I take. Even if I take the Lore of Life, I have been known to fail my roll for throne of vines. So I like to have the extra protection that the cupped hands offers.

I usually just give him the cupped hands and that is it. You can throw a magic resistance item in ther eif you want.

As far as lore goes, you probably will benefit most from either light or life. Light will allow you to overcome the low I of the saurus and TG. It will also potentially allow you to double their charge range. If your opponent brings death or shadow magic, Light may be the way to go. Life, on the other hand will allow you to heal your units and make them tougher. You also will be able to use the dweller below spell to decimate large units of beastmen.
 
iam thinking to play lore of light .. but i also thinking if carnosaur is good choice or to use tehenhauin..
 
Back
Top