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7th Ed. Got my new army book, 1st List

Skink

joey goldcoast

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This is my 1st ever Lizardman list using my new army book.

LORD 1
Lord Kroak


HEROE 1
Chakax


HEROE 2
Skink Priest
lvl 2 wizard
Dispel Scroll


HEROE 3
Skink Priest
lvl 2 wizard
Dispel Scroll


HEROE 4
Skink Priest
lvl 2 wizard
Dispel Scroll



CORE 1
20 Saurus Warriors
Full Command
Spears


CORE 2
20 Saurus Warriors
Full Command
Spears


CORE 3
10 Skink Skirmishers


CORE 4
10 Skink Skirmishers


SPECIAL 1
10 Cold One Cavalry


SPECIAL 2
17 Temple Guard
Full Command


SPECIAL 3
Stegadon


SPECIAL 4
Stegadon

I know its not perfect and quite basic but I am hoping thats where you guys may be able to lend a hand.

Any advice would be great and I will adjust as we go along :)
 
I quickly read the book, I thought Kroak could only cast one spell, and share his power dice. As your only Slaan its a very restricting choice.
 
but its one hell of a spell. with upto a range of 24" every enermy unit even in close combat with 2d6 strength 4 hits.
 
First of you got 5 character choises, So if this isn't a 3k army(I hasn't seen the new book yet, so don't know any pts) you can't have it. In 2k armies you can field 4 characters where of 1 can be a Lord.

As for your general approach, I think you'll have a lot of heavy hitters. 3 big blocks and steggies..
Keep in mind that with only 2 skirmishing units, you easily get outmanouvered..
I probably shouldn't give too much of tactical adwise before I've tried 7th edition myself, but these are factores I consider when fielding 6th edition armies..
 
Keep in mind Kroak can cast the spell multiple times, it can be cast at multiple levels (which only affects range), he's Unbreakable, -1 to hit, and all of his generated dice can be used by other wizards.
 
I think if I ever play Kroak he will simply be at the back of the battlefield being leeched for power dice.
 
Kroak's spell seems to be a more powerful version of the "Burning Alignment" created as one option of the Engine of the Gods. It may not sound like much on paper (didn't to me) but when I got that thing in range and started using that option it created a decent handful of casualties from quite a few units who were trying to converge on my battle line. Lord Kroak would have done at least twice, but probably more (due to multiple castings) damage. I am definitely reevaluating my opinion of him in 7th.
 
I thought TG were now a core unit...
 
The whole thing about the magic phase is that it is so random and you can do anything with it, why would you limit your best spellcaster to one spell. Maybe it is just me but I love charging units or characters into other units with shadow spells or having the choice of wiping a unit of knights or infantry with lots of spells.
 
I dunno why but something doesn't feel right when I look at this list.
it is for 3K points for sure as you allready got 1200+points in characters...
You do have alot of heavy hitters, but no Rare choices ? No terradons to wipe out machine crew ?

This list asks alot of the magic fase as you have kroak, he won't do much damage unill the enemy comes in ranges and the purpose of aggressive magic would be to destroy units before they reach the battle line.
Also chakax is lot of points for what he will do. Lord kroak allready makes his unit unbreakable. Why would you put chakax in it ?

If I would see so many saurus blocks with 2 stegadons on the sides I would be afraid, for sure.
But as it is on 3k you can be outnumbered very easily and take lots of flank attacks. Or be shot down before you see any combat. You have invested to much points in characters IMHO.

You could easily take 2 slanns make em as u want but keep em both around 800pts and you have a better magic fase than you have now (which costs 1000pts) and an extra scroll caddy(maybe one with cube of darkness)

Make a scar-vet on cold one to assist your cold ones (ench shield, SoM, LA, 146pts) and you have a Saurus with 4S6 Attacks with a 0+ armor save. And an extra scar-vet in one of your blocks with Hide of Cold Ones and a GW. Makes a T6 3+arm save S7 Saurus(141pts) to make a powerfull block.

Take 2x3 terries as air support vs shooters, Cold Ones is OK, maybe take one Ancient Steg instead of 2 normals. And I advice to take more skinks on 3K points.. as 2units of 10 won't do anything...

Offcourse if this list fits your view and preference, play it.
 
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