strewart said:Stubborn is actually the exception not the rule, most psychology does not pass from the character to the unit. So frenzy doesn't, however, if the character has to charge something he can drag the unit along with him. Doesn't really give them any benefits though.
Azactoth said:Are you sure about that... If I'm not wrong, if you don't declare charge and your frenzied character within charge range, Character charge the enemy without the unit wich he is in...
ninjakeso said:Azactoth said:Are you sure about that... If I'm not wrong, if you don't declare charge and your frenzied character within charge range, Character charge the enemy without the unit wich he is in...
Aztactoth, I think you're completely right.
"A frenzied character must declare a charge and leave a unit he is with if the unit is not declaring a charge that turn and there are enemies within charge reach of the character"
Azactoth said:strewart said:Stubborn is actually the exception not the rule, most psychology does not pass from the character to the unit. So frenzy doesn't, however, if the character has to charge something he can drag the unit along with him. Doesn't really give them any benefits though.
Are you sure about that... If I'm not wrong, if you don't declare charge and your frenzied character within charge range, Character charge the enemy without the unit wich he is in...
WheelR said:If you put a Frenzied model in a unit that you don't want to run crazy to some opposing unit then your doing something wrong..
C1AA said:on a side note. (in case anyone has missed this)
If you have an Old Blood on a carno. And in combat the carno deals a wound and becomes frenzied, your oldblood also gets frenzy, ei. +1 attack. Just a little quirck i noticed.
strewart said:If you don't declare it, and the unit gets left behind when the character charges, they don't count as moving and may move as normal in their movement phase, but they cannot declare a charge on a seperate unit.