Hello,
I have started testing this list in few games and smaller tournament and it feels quite good to me. Actually I don't think I want to change anything for the moment, which is quite weird and this is the reason I am looking for feedback here.
The main idea is quite straightforward - Kroak casts cogs, everyone is getting additional cast, I get 4d3 summonning points per turn. Salamanders and skink blob will get buffed and shoots, the salamanders are covering with unleash hell or get teleported somewhere to clear objective. In some matchups I will teleport the Oracle to a corner in enemy territory, as I can summon and cast from her and with the 5+++ and potential healing 3d3 per turn she is quite safe or needs serious attention from opponent to be killed, which means the opponent is forced to move to that corner. The list is built as 4 drops, which I think is better than 5 drops and 1 extra CP in one round.
One inefficiency is that Kroak is my general, to get more summoning points, but I quite like it, he is hard to kill and pretty much always on the board for the extra CP. The other option would be Nimble on the Oracle, but with Mystic Shield and All out Defense the +1 to save is not as much worth as before. There is also a point in going with Cloak of Feathers on the Oracle instead of the 5+ ward relic.
Here is the list:
Allegiance: Seraphon
- Constellation: Fangs of Sotek
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
- Triumphs:
Leaders
Lord Kroak (430) in Command Entourage
- General
Skink Oracle on Troglodon (270) in Battle Regiment
- Artefact: Amulet of Destiny (Universal Artefact)
- Spell: Tide of Serpents
Skink Starpriest (130) in Command Entourage
- Artefact: Serpent God Dagger
- Spell: Hand of Glory
Skink Priest (80) in Command Entourage
- Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (150) in Battle Regiment
Battleline
5 x Saurus Guard (115) in Battle Regiment
30 x Skinks (225) in Battle Regiment
- Boltspitters & Moonstone Clubs
- Reinforced x 2
10 x Skinks (75) in Battle Regiment
- Boltspitters Celestite Daggers & Star Bucklers
Units
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
Endless Spells & Invocations
Chronomantic Cogs (45)
Core Battalions
Command Entourage - Magnificent
Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
I have started testing this list in few games and smaller tournament and it feels quite good to me. Actually I don't think I want to change anything for the moment, which is quite weird and this is the reason I am looking for feedback here.
The main idea is quite straightforward - Kroak casts cogs, everyone is getting additional cast, I get 4d3 summonning points per turn. Salamanders and skink blob will get buffed and shoots, the salamanders are covering with unleash hell or get teleported somewhere to clear objective. In some matchups I will teleport the Oracle to a corner in enemy territory, as I can summon and cast from her and with the 5+++ and potential healing 3d3 per turn she is quite safe or needs serious attention from opponent to be killed, which means the opponent is forced to move to that corner. The list is built as 4 drops, which I think is better than 5 drops and 1 extra CP in one round.
One inefficiency is that Kroak is my general, to get more summoning points, but I quite like it, he is hard to kill and pretty much always on the board for the extra CP. The other option would be Nimble on the Oracle, but with Mystic Shield and All out Defense the +1 to save is not as much worth as before. There is also a point in going with Cloak of Feathers on the Oracle instead of the 5+ ward relic.
Here is the list:
Allegiance: Seraphon
- Constellation: Fangs of Sotek
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
- Triumphs:
Leaders
Lord Kroak (430) in Command Entourage
- General
Skink Oracle on Troglodon (270) in Battle Regiment
- Artefact: Amulet of Destiny (Universal Artefact)
- Spell: Tide of Serpents
Skink Starpriest (130) in Command Entourage
- Artefact: Serpent God Dagger
- Spell: Hand of Glory
Skink Priest (80) in Command Entourage
- Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (150) in Battle Regiment
Battleline
5 x Saurus Guard (115) in Battle Regiment
30 x Skinks (225) in Battle Regiment
- Boltspitters & Moonstone Clubs
- Reinforced x 2
10 x Skinks (75) in Battle Regiment
- Boltspitters Celestite Daggers & Star Bucklers
Units
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
Endless Spells & Invocations
Chronomantic Cogs (45)
Core Battalions
Command Entourage - Magnificent
Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116