hi all, im curious to know your opinions about my list. This is a rivisitation of suggested list posted in this forum. I loved some synergyes between terradonts and skinks , i wanna give you my idea of that list.
Leaders:
Saurus Astrolith Bearer (140)
- General
- Command Trait: Old and Grizzled
Lord Kroak (320)
- Spell: Stellar Tempest
Terradon Chief (70)
- Artefact: Serpent God Dagger
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: CelestialHarmony
Skink Priest (70)
Battleline:
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (100)
5 x Saurus Guard (100)
Units:
9 x Terradon Riders (270)
- Sunleech Bolas
3 x Salamander hunting pack (330)
Endless Spells :
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)
Total: 1990 / 2000
The idea is keep 2 starpriest to buff terradonts and skinks, prest gonna buff skinks too. They can be very scary , we got many CPs in that list i think +1 to hit worth for 70 points.
Big block of terradonts can worth with +1 save ( i hope) from priest, they can absorbe samage and im allowed to play them more offensive. If i lose some of them i still have a good number to drop MWs
Amother change is add another 5 guards. They will stay with kroak and they gonna help to protect him more. In this way i have i wanna keep kroak pack together , 10 guards can help me to hold an objective and with balewind and bearer i dont need move kroak to damage opponent with spells
Last chamge is salamanders instead chami skinks. I know , 330 points seems so mutch. But compared to chami skinks i think they need less buffs to be a solid unit. Another reason i wanna try them is teleport. They are only 3 with hunt pack, they are more easy to place compared to 20 cham skinks and they are better in melee too!
What do you think?
Leaders:
Saurus Astrolith Bearer (140)
- General
- Command Trait: Old and Grizzled
Lord Kroak (320)
- Spell: Stellar Tempest
Terradon Chief (70)
- Artefact: Serpent God Dagger
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: CelestialHarmony
Skink Priest (70)
Battleline:
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (100)
5 x Saurus Guard (100)
Units:
9 x Terradon Riders (270)
- Sunleech Bolas
3 x Salamander hunting pack (330)
Endless Spells :
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)
Total: 1990 / 2000
The idea is keep 2 starpriest to buff terradonts and skinks, prest gonna buff skinks too. They can be very scary , we got many CPs in that list i think +1 to hit worth for 70 points.
Big block of terradonts can worth with +1 save ( i hope) from priest, they can absorbe samage and im allowed to play them more offensive. If i lose some of them i still have a good number to drop MWs
Amother change is add another 5 guards. They will stay with kroak and they gonna help to protect him more. In this way i have i wanna keep kroak pack together , 10 guards can help me to hold an objective and with balewind and bearer i dont need move kroak to damage opponent with spells
Last chamge is salamanders instead chami skinks. I know , 330 points seems so mutch. But compared to chami skinks i think they need less buffs to be a solid unit. Another reason i wanna try them is teleport. They are only 3 with hunt pack, they are more easy to place compared to 20 cham skinks and they are better in melee too!
What do you think?