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7th Ed. First Lists: 500 pt Warband

Skink

ZeeWulf

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Alright, so, at the end of July I'll be playing my first 'official' game(s) (Unless I meet a few players at my soon-to-be LGS) and I'm devising the list now so that I can prioritize my painting. This is particularly crucial, because at the same time I'm also going to be painting two squads of IG vets, 2 valks, a chimera, a manticore, and a Russ.
Oh, and I can't start any painting until next week...at the earliest, possibly not until the end of the month!

What I'll be working from for sure is a battalion box, a box of cold one riders, and I maaaaay purchase a stegadon, depending on the valks. What I'll be facing is a Daemon and a VC warband.

That established, I've devised one, and gotten help on several others, and now I'm pinging for thoughts. So here we go.

LIST A! (100% me) 499 pts

Commander: Saurus Scar-Veteran
1 Saurus Scar-Veteran
Commander; Intellectual / Tactician; Hand Weapon; Shield; Scaly Skin
1 Cold One
1 Burning Blade of Chotec

Core: Skink Skirmishers
11 Skink Skirmishers
Hand Weapon; Blowpipe; Aquatic; Skirmishers
1 Skink Skirmisher Brave
Hand Weapon; Blowpipe

Core: Saurus Warriors
6 Saurus Warriors
Hand Weapon; Shield; Scaly Skin

Special: Cold One Cavalry
4 Cold One Cavalry
Standard Bearer Std; Hand Weapon; Spear; Shield; Causes Fear; Scaly Skin
1 Cold One Rider Champion
Hand Weapon; Spear; Shield
5 Cold One


List B: 502 (They might let me fudge the 2 points if they get to.)

Skink Priest
1 Skink Priest
Commander; Magician; Level 2 Upgrade; Hand Weapon; Aquatic
1 Ancient Stegadon
Engine of the Gods;
4 Skink Crew
Hand Weapon; Javelin;

Skinks (
10 Skinks
Musician Mus; Hand Weapon; Javelin & Shield; Aquatic

Skinks
10 Skinks
Musician Mus; Hand Weapon; Javelin & Shield; Aquatic

List C: 500 pts

Skinks
10 Skinks
Hand Weapon; Javelin & Shield; Aquatic

Skink Skirmishers
10 Skink Skirmishers
Hand Weapon; Blowpipe; Aquatic; Skirmishers

Skink Chief
1 Skink Chief
Commander; Hand Weapon; Aquatic
1 Ancient Stegadon
2 Giant Blowpipes; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn
4 Skink Crew
Hand Weapon; Javelin; Aquatic; Skirmishers
1 Stegadon War-Spear

Annd List D: 490 (need to figure out what to do with the last ten)


Saurus Warriors
10 Saurus Warriors
Hand Weapon; Spear; Shield; Scaly Skin

Cold One Cavalry
5 Cold One Cavalry
Musician Mus; Hand Weapon; Spear; Shield; Causes Fear; Scaly Skin
5 Cold One

Skinks
10 Skinks
Hand Weapon; Javelin & Shield; Aquatic

Skink Skirmishers
10 Skink Skirmishers
Hand Weapon; Blowpipe; Aquatic; Skirmishers

Skink Priest (
1 Skink Priest
Commander; Hand Weapon; Aquatic

Any thoughts on these four lists? What would be the most effective? What is the most cost-effective right away? What is most feasible with such a painting backlog?
 
IMO I think list A would work the best, especially vs Vampire Counts, although you lack some vital dispelling, but if you can charge and crush his heroes then there isn't much to worry about. I'm a fan of saurus powered armies and I think that list will be a lot of fun.
 
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