Hello ladies and gentlemen!
My first post on the fine lizardmen forums. I'm fairly new to the race (and indeed to Warhammer altogether), playing a few games at the end of the age of the last lizardmen army book.
I've had a few more with the new book (still tempted to call it a codex... thats my old 40,000 experience there), and I tend to play small-army games with a local playgroup that includes High Elves, Brettonians, Warriors of Chaos and Vampire Counts, and until we get ourselves some larger armies, we're looking at doing 1000 point games.
So, yeah, here's a list I hope to try out a few times this weekend.
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LORDS:
Saurus Oldblood
Cold One
Sacred Stegadon Helm
Great Weapon
Luckstone
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HEROES:
Tetto'Eko, Astromancer of the Constellations
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CORE:
24 Saurus Warriors
Standard & Musician
12 Skink Cohort
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SPECIAL:
5 Cold One Cavalry
Standard & Musician
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RARE:
1 Salamander
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I really like ol' Tet, and I like the idea of having a hard-as-nails Saurus Hero in a small game where there aren't many things that can take him out quickly. It seems like this list could make good use of the Lore of Heavens with Harmonic Convergence making the Cold Ones' 2+ saves rerollable.
What do you think? Anything I should really be putting in, or taking out, considering my meta?
Oh, and, hello! Nice to meet you all
My first post on the fine lizardmen forums. I'm fairly new to the race (and indeed to Warhammer altogether), playing a few games at the end of the age of the last lizardmen army book.
I've had a few more with the new book (still tempted to call it a codex... thats my old 40,000 experience there), and I tend to play small-army games with a local playgroup that includes High Elves, Brettonians, Warriors of Chaos and Vampire Counts, and until we get ourselves some larger armies, we're looking at doing 1000 point games.
So, yeah, here's a list I hope to try out a few times this weekend.
-----
LORDS:
Saurus Oldblood
Cold One
Sacred Stegadon Helm
Great Weapon
Luckstone
-----
HEROES:
Tetto'Eko, Astromancer of the Constellations
-----
CORE:
24 Saurus Warriors
Standard & Musician
12 Skink Cohort
-----
SPECIAL:
5 Cold One Cavalry
Standard & Musician
-----
RARE:
1 Salamander
-----
I really like ol' Tet, and I like the idea of having a hard-as-nails Saurus Hero in a small game where there aren't many things that can take him out quickly. It seems like this list could make good use of the Lore of Heavens with Harmonic Convergence making the Cold Ones' 2+ saves rerollable.
What do you think? Anything I should really be putting in, or taking out, considering my meta?
Oh, and, hello! Nice to meet you all