Carnasaur
Caneghem
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Looking to start up lizardmen as my second army. Since I started with dwarves, I want to avoid a magic heavy blaster list. I guess this is a sort of mixed strike force... anyway feel free to tear it apart. Based on the new book.
Oldblood - Carno LA SH Blade of Realities 6+ ward
I realize he's a little vulnerable, but I guess it helps that he's not a large target. I really want to try this combo out.
SkinkPriest - EotG Diadem Scroll
I think EotG will be a must-have, this is my all-in-one magic defense. My one consolation for putting it all here is that he survives if the Steg dies.
ScarVet - BSB LA SH ColdOne Burning Blade
A nasty fighter, that blade is a steal for its cost. He'll stay with the spears unless he needs to dart out and do something more important.
Core:
16xWarriors FC spears
ranks of 6 across for extra spearage. ScarVet goes here if needed, pops out if/when need be.
14xSkink Skirmishers
14xSkink Skirmishers
main battle line screen
Special:
4xTerradons
4xTerradons
Lots of air support. The auto-hits of the drop-rocks should help chew up skirmishy stuff and nail some war-machine crews. Can lose 1 model and still give rear-charge support in hand-to-hand.
6xChameleon
A few of these guys because scouting could come in handy, they can hide in jungle and be a pain in the butt.
6xCold One riders FC plus warbanner
A heavy-hitting hammer unit.
Rare:
3xRazordons
Mostly for their defensive qualities, nobody will charge these lightly. They can also thin out the enemy as we approach.
So I guess the list is probably a little small, though I'm hoping to play it as an elite strike list.
Oldblood - Carno LA SH Blade of Realities 6+ ward
I realize he's a little vulnerable, but I guess it helps that he's not a large target. I really want to try this combo out.
SkinkPriest - EotG Diadem Scroll
I think EotG will be a must-have, this is my all-in-one magic defense. My one consolation for putting it all here is that he survives if the Steg dies.
ScarVet - BSB LA SH ColdOne Burning Blade
A nasty fighter, that blade is a steal for its cost. He'll stay with the spears unless he needs to dart out and do something more important.
Core:
16xWarriors FC spears
ranks of 6 across for extra spearage. ScarVet goes here if needed, pops out if/when need be.
14xSkink Skirmishers
14xSkink Skirmishers
main battle line screen
Special:
4xTerradons
4xTerradons
Lots of air support. The auto-hits of the drop-rocks should help chew up skirmishy stuff and nail some war-machine crews. Can lose 1 model and still give rear-charge support in hand-to-hand.
6xChameleon
A few of these guys because scouting could come in handy, they can hide in jungle and be a pain in the butt.
6xCold One riders FC plus warbanner
A heavy-hitting hammer unit.
Rare:
3xRazordons
Mostly for their defensive qualities, nobody will charge these lightly. They can also thin out the enemy as we approach.
So I guess the list is probably a little small, though I'm hoping to play it as an elite strike list.