Hi guys, had my first game now with lizardmen vs a Teclis HE list. Luckily my Dispel Scroll Skink, Feedback Scroll, negation of 6's and Banehead all lead to a more "calm" magic phase vs Teclis. He still wrecked during it but not as much as he normally would to other armies, like my WoC army...that would have been utterly destroyed.
Well here are a couple of my thoughts from the game so far, I've been playing for a while now and tabletop is definitely different from reading about armies. Tell me what you agree, disagree or any advice you could lend please.
1) Salamanders are great, but not as much as people hold them out to be. HE are T3 so they were actually some of my prime targets however when the width/depth of the models aren't very big then the template actually doesn't hit as much as most people assume them to hit in the perfect world vacuum environments. Now I said they are still great remember? I love them for what they do, but now am thinking of taking 2x units of 1 instead of 2x 2. Save points and it can be better spent elsewhere IMO.
2) Terradons used properly are really awesome. Drop rocks = win and skirmish movement is just awesome.
3) Skirmisher skinks are really awesome at taking out loan mages and the like. Took out a lone mage with some of them.
4) Chamo skinks are my love. They are great at what they do. However I still fail to see how they are good at taking out "monsters" like Hydras. S3 means the hydra still gets his full saves doesn't it? 4+ armor save then 4++ regen I believe. Auto-wounding sounds awesome but high chance the wounds are going to be saved...
5) Stegadons are funny. I like the Ancient Steg but may opt for EoTG next time. The Ancient Steg blowpipes are so short range...If I'm that close, most of the time I would assume I would be doing my charge instead.
6) Single Vet on CO tooled out to go around and flank/ kill rear targets are awesome. Such a threat and very cheap! Probably my favorite thing I've used.
7) Saurus Warriors should be run IMO 30 minimum. I don't think 24 cuts it...not with all the magic and shooting now that armies can run. I will probably roll with units of 30/36 as my comfort zone.
8) TG...meh...love the models but honestly...probably not going to run them very much. Save lots of points to put into other things and get my Slann Ethereal next time.
9) Skink Priest scroll caddys are awesome. Keep them hidden behind the blocks casting Iceshards waiting to dispel. Funny looking and great to use.
Needless to say I had A LOT of fun playing my first Liz game. It was great and I am definitely going to be loving on this army for a long while. Thanks for all your guys help
Well here are a couple of my thoughts from the game so far, I've been playing for a while now and tabletop is definitely different from reading about armies. Tell me what you agree, disagree or any advice you could lend please.
1) Salamanders are great, but not as much as people hold them out to be. HE are T3 so they were actually some of my prime targets however when the width/depth of the models aren't very big then the template actually doesn't hit as much as most people assume them to hit in the perfect world vacuum environments. Now I said they are still great remember? I love them for what they do, but now am thinking of taking 2x units of 1 instead of 2x 2. Save points and it can be better spent elsewhere IMO.
2) Terradons used properly are really awesome. Drop rocks = win and skirmish movement is just awesome.
3) Skirmisher skinks are really awesome at taking out loan mages and the like. Took out a lone mage with some of them.
4) Chamo skinks are my love. They are great at what they do. However I still fail to see how they are good at taking out "monsters" like Hydras. S3 means the hydra still gets his full saves doesn't it? 4+ armor save then 4++ regen I believe. Auto-wounding sounds awesome but high chance the wounds are going to be saved...
5) Stegadons are funny. I like the Ancient Steg but may opt for EoTG next time. The Ancient Steg blowpipes are so short range...If I'm that close, most of the time I would assume I would be doing my charge instead.
6) Single Vet on CO tooled out to go around and flank/ kill rear targets are awesome. Such a threat and very cheap! Probably my favorite thing I've used.
7) Saurus Warriors should be run IMO 30 minimum. I don't think 24 cuts it...not with all the magic and shooting now that armies can run. I will probably roll with units of 30/36 as my comfort zone.
8) TG...meh...love the models but honestly...probably not going to run them very much. Save lots of points to put into other things and get my Slann Ethereal next time.
9) Skink Priest scroll caddys are awesome. Keep them hidden behind the blocks casting Iceshards waiting to dispel. Funny looking and great to use.
Needless to say I had A LOT of fun playing my first Liz game. It was great and I am definitely going to be loving on this army for a long while. Thanks for all your guys help