TLDR Version: Played skaven need tips on
1) Where to put the slann so he doesn't get dreaded 13thed into a rat. I did not have becalming cognition, re-looking at the range I believe that becalming and dreaded 13th have exactly the same range so this may have been a solution?
2) What units of ours work well vs the abomination or the plague furnace? Maybe I should have scouted my chameleons to get shots on these in the very beginning instead of going for the warp lightning cannons?
3) What are some general good engages vs a skaven opponent? I can take just about any lizardmen list (we do not play with characters).
Long Version:So this last weekend I had my first encounter with Skaven. For some reason they are not that popular around here. The game started really well with my chameleons killing a warp lightning cannon causing his Jezreels to run off the board. I was able to dwellers a nice big unit on my first turn as well and take out his warlord.
Unfortunately the next turn of he dreaded 13th my slann unit and turned everything into rats. It was still a pretty good game in the end but I was left a little confused on how to beat skaven. We were playing 2800pts and he had
Grey seer in a large unit of clanrats (i think)
Plague Furnace in a large unit of clanrats
Large unit of stormvermin with a warlord (he failed his str test on dwellers so i never saw him in cc)
Hellpit Abomination
2 units of slaves
Some rat that had spinning blades
2 Warpfire cannons
Large unit of Jezreels
12-14 gutter runners, i can't remember how much.
In each phase of the game I felt i was outmatched.
In shooting his cannons and jezreels outmatched my poison shots by a fair share. The cannons spent time trying to kill my stegadon.
In magic his spells were stronger, plague and the -1 permanent toughness hex as well as dreaded 13th seemed to be a clear step above what i could bring. I didn't get a chance to see though as the slann turned into a cute little rat that stabbed a saurus in the head.
Most surprisingly to me was that I felt i was disadvantaged in CC as well. That plague furnace in a unit of troops is incredibly strong and won vs a 35 saurus unit with a scar vet bsb. I had no steadfast because he had so many clanrats with it. And the Abomination was stronger than i thought as well. The hardest thing for me is that everything moves so fast, it was into CC much quicker than I thought it was going to be.
1) Where to put the slann so he doesn't get dreaded 13thed into a rat. I did not have becalming cognition, re-looking at the range I believe that becalming and dreaded 13th have exactly the same range so this may have been a solution?
2) What units of ours work well vs the abomination or the plague furnace? Maybe I should have scouted my chameleons to get shots on these in the very beginning instead of going for the warp lightning cannons?
3) What are some general good engages vs a skaven opponent? I can take just about any lizardmen list (we do not play with characters).
Long Version:So this last weekend I had my first encounter with Skaven. For some reason they are not that popular around here. The game started really well with my chameleons killing a warp lightning cannon causing his Jezreels to run off the board. I was able to dwellers a nice big unit on my first turn as well and take out his warlord.
Unfortunately the next turn of he dreaded 13th my slann unit and turned everything into rats. It was still a pretty good game in the end but I was left a little confused on how to beat skaven. We were playing 2800pts and he had
Grey seer in a large unit of clanrats (i think)
Plague Furnace in a large unit of clanrats
Large unit of stormvermin with a warlord (he failed his str test on dwellers so i never saw him in cc)
Hellpit Abomination
2 units of slaves
Some rat that had spinning blades
2 Warpfire cannons
Large unit of Jezreels
12-14 gutter runners, i can't remember how much.
In each phase of the game I felt i was outmatched.
In shooting his cannons and jezreels outmatched my poison shots by a fair share. The cannons spent time trying to kill my stegadon.
In magic his spells were stronger, plague and the -1 permanent toughness hex as well as dreaded 13th seemed to be a clear step above what i could bring. I didn't get a chance to see though as the slann turned into a cute little rat that stabbed a saurus in the head.
Most surprisingly to me was that I felt i was disadvantaged in CC as well. That plague furnace in a unit of troops is incredibly strong and won vs a 35 saurus unit with a scar vet bsb. I had no steadfast because he had so many clanrats with it. And the Abomination was stronger than i thought as well. The hardest thing for me is that everything moves so fast, it was into CC much quicker than I thought it was going to be.