Razordon
Zwuppie
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Hi guys,
The 4th of January there is a tournament in the local store where I am going to play so I hope I could gain some help with building my army list! The played missions on the tournament are also described!
A fully slain unit is worth 100% of the listed points, a unit that is below 25% of it's starting number or is fleeing is worth 50% of the listed points.
The scoring table which is used is as described below, the first number (0-20) is for the winner and the second number is for the loser (0-20) So a crushing victory gives the winner 18 points and the loser 2 points!
0 – 399 Draw 10 10
400 – 749 Minor Victory 12 8
750 – 1099 Solid Victory 14 6
1100 – 1499 Major Victory 16 4
1500 – 1799 Crushing Victory 18 2
1800 + Massacre! 20 0
Round 1: Meeting Engagement
Battleline deployment
In the middle of the battlefield there's a marked part of the table with a size of 36x8". from the 2nd turn of the 2nd player count each scoring unit (non-fleeing Core, Special or Rare choice) which isn't contested in this area. This unit gives an extra level on the scoring table. So when you have 1 point and you have a major victory this becomes a crushing victory!
Round 2: Blood and Glory on a slippery surface
When you get your enemy to the breaking point this is worth an extra level on the scoring table as described above! When this point is reached, the game goes on, till the game is on full time. The additional rule at this round is that when a unit is charging, marching, flying, fleeing or pushed away unvoluntary (for example by a spell) an extra D6 is added to the moved distance.
Round 3: Battleline
Good old standard scenario.
General is worth 100 victory points
BSB is worth 50 victory points
Standard Bearer is worth 25 victory points
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I HAVE TO PLAY WYSIWYG SO SOME UNITS ARE CHOSEN, BECAUSE I HAVE TO LESS MODELS TO USE WITH OTHER EQUIPMENT! IN THAT SITUATION I WILL AD 'WYSIWYG' TO THE UNITS COMMENTS TO MENTION THAT I HAVE TO
Lords:
Slann Mage-Priest w/ BSB, 217.5ss
- Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Channeling Staff, Ironcurse Icon (for the TG)
Heroes:
Skink Chief 39.5ss
- Egg of Quango, Enchanted Shield, Light Armour, Lustrian Javelin
Skink Priest w/ Heavens 45ss
- Dispell Scroll
Skink Priest w/ Beasts32.5ss
Core:
40 Saurus Warriors 230ss
- Musician, Standard Bearer
10 Skink Skirmishers 35ss
- Blowpipes WYSIWYG
10 Skink Skirmishers 35ss
- Blowpipes WYSIWYG
28 Skink 99.5ss
- Poisoned Attacks
Special:
Bastiladon 75ss
- Solar Engine
3 Ripperdactyl Riders 60ss
26 Temple Guard 202ss
- Full Command, Banner of Eternal Flame
Rare:
Ancient Stegadon 125ss
- Sharpened Horns
---------------------------------------------------------------------------------------------------------------------------
Some available options:
Scar-veteran on carnosaur w/ spear
Scar-veteran on foot w/ HW and Shield
Scar-veteran on foot w/ two handweapons (fencer's blades)
Scar-veteran on CO w/ spear
Scar-veteran on CO w/ BSB
Engine of the Gods
Stegadon w/ giant bow
5 Kroxigors
20 Saurus Warriors (at least)
3 Salamanders
3 Razordons
15 Cold One Cavalry
1 Terradon (chief possible)
Tetto'eko
Tiqtak'to
---------------------------------------------------------------------------------------------------------------------------
Tactica:
The Mage-Priest is going with the TG (for sure). I'm moving this block forward! The unit could take many attacks and could deal serious damage, also for the blood and glory mission this is a hard-to-slay unit worth 4 points so the slann has to be slain to reach the breaking point! The saurus warriors are a serious support unit and the skinks could do a surprise attack or go for monster hunting with the egg of quango and two priests in the unit. The bastiladon is a support unit and the ancient stegadon could be useful for monster hunting or taking down cavalry. The first priest is also for dispel scroll support. Both priests are for using the signature spell (iceshard blizzard and wyssan's wildform)
ment for making the temple guard harder or harder to kill!
These are the headlines of the tactics, questions are welcome!
I'm looking forward to your feedback!
The 4th of January there is a tournament in the local store where I am going to play so I hope I could gain some help with building my army list! The played missions on the tournament are also described!
A fully slain unit is worth 100% of the listed points, a unit that is below 25% of it's starting number or is fleeing is worth 50% of the listed points.
The scoring table which is used is as described below, the first number (0-20) is for the winner and the second number is for the loser (0-20) So a crushing victory gives the winner 18 points and the loser 2 points!
0 – 399 Draw 10 10
400 – 749 Minor Victory 12 8
750 – 1099 Solid Victory 14 6
1100 – 1499 Major Victory 16 4
1500 – 1799 Crushing Victory 18 2
1800 + Massacre! 20 0
Round 1: Meeting Engagement
Battleline deployment
In the middle of the battlefield there's a marked part of the table with a size of 36x8". from the 2nd turn of the 2nd player count each scoring unit (non-fleeing Core, Special or Rare choice) which isn't contested in this area. This unit gives an extra level on the scoring table. So when you have 1 point and you have a major victory this becomes a crushing victory!
Round 2: Blood and Glory on a slippery surface
When you get your enemy to the breaking point this is worth an extra level on the scoring table as described above! When this point is reached, the game goes on, till the game is on full time. The additional rule at this round is that when a unit is charging, marching, flying, fleeing or pushed away unvoluntary (for example by a spell) an extra D6 is added to the moved distance.
Round 3: Battleline
Good old standard scenario.
General is worth 100 victory points
BSB is worth 50 victory points
Standard Bearer is worth 25 victory points
---------------------------------------------------------------------------------------------------------------------------
I HAVE TO PLAY WYSIWYG SO SOME UNITS ARE CHOSEN, BECAUSE I HAVE TO LESS MODELS TO USE WITH OTHER EQUIPMENT! IN THAT SITUATION I WILL AD 'WYSIWYG' TO THE UNITS COMMENTS TO MENTION THAT I HAVE TO
Lords:
Slann Mage-Priest w/ BSB, 217.5ss
- Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Channeling Staff, Ironcurse Icon (for the TG)
Heroes:
Skink Chief 39.5ss
- Egg of Quango, Enchanted Shield, Light Armour, Lustrian Javelin
Skink Priest w/ Heavens 45ss
- Dispell Scroll
Skink Priest w/ Beasts32.5ss
Core:
40 Saurus Warriors 230ss
- Musician, Standard Bearer
10 Skink Skirmishers 35ss
- Blowpipes WYSIWYG
10 Skink Skirmishers 35ss
- Blowpipes WYSIWYG
28 Skink 99.5ss
- Poisoned Attacks
Special:
Bastiladon 75ss
- Solar Engine
3 Ripperdactyl Riders 60ss
26 Temple Guard 202ss
- Full Command, Banner of Eternal Flame
Rare:
Ancient Stegadon 125ss
- Sharpened Horns
---------------------------------------------------------------------------------------------------------------------------
Some available options:
Scar-veteran on carnosaur w/ spear
Scar-veteran on foot w/ HW and Shield
Scar-veteran on foot w/ two handweapons (fencer's blades)
Scar-veteran on CO w/ spear
Scar-veteran on CO w/ BSB
Engine of the Gods
Stegadon w/ giant bow
5 Kroxigors
20 Saurus Warriors (at least)
3 Salamanders
3 Razordons
15 Cold One Cavalry
1 Terradon (chief possible)
Tetto'eko
Tiqtak'to
---------------------------------------------------------------------------------------------------------------------------
Tactica:
The Mage-Priest is going with the TG (for sure). I'm moving this block forward! The unit could take many attacks and could deal serious damage, also for the blood and glory mission this is a hard-to-slay unit worth 4 points so the slann has to be slain to reach the breaking point! The saurus warriors are a serious support unit and the skinks could do a surprise attack or go for monster hunting with the egg of quango and two priests in the unit. The bastiladon is a support unit and the ancient stegadon could be useful for monster hunting or taking down cavalry. The first priest is also for dispel scroll support. Both priests are for using the signature spell (iceshard blizzard and wyssan's wildform)
ment for making the temple guard harder or harder to kill!
These are the headlines of the tactics, questions are welcome!
I'm looking forward to your feedback!