Skink
shelman
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I'd like to stress first off that this list is in no way designed to be highly competitive.
The idea behind the list is to provide some kind of end goal for my Lizardmen. I want there to be some fun models to paint, some modelling challenges, plus I would like it to be able to at least contest a game. *cough cough* Denver Broncos *cough*
So without further ado:
Lords - 415pts
Slann Mage Priest - BSB, Wandering Deliberations, Harmonic Convergence, Channelling Staff, Standard of Discipline
Heroes - 185pts
Skink Priest - Cube of Darkness (Beasts)
Skink Priest - Dispel Scroll (Beasts)
Core - 660pts
30 Saurus Warriors - Musician, Standard Main holding block.
10 Skinks - Kroxigor, Musician, Standard Each unit sits either side of the blocks (ideally within 24" of Slann)to protect flanks and provide some extra range for Fireballs etc.
10 Skinks - Kroxigor, Musician, Standard
10 Skink Skirmishers Take a flank, chase up field and gun down war machines/similar. Would normally be Chameleons but couldn't find points.
Special - 750pts
20 Temple Guard - Musician, Standard Main holding block. Slann goes here.
5 Cold One Riders - Musician, Spears A nice modelling opportunity. Looking at putting the riders on the Dark Elf Cold Ones (they're just better, OK?!) Will be used to flank charge for some high strength lots of attacks goodness.
3 Ripperdactyl Riders Works in conjunction with Skirmishers.
Bastilladon - Solar Engine Sits with main blocks, blasts away with remaining power dice.
Rare - 390pts
Ancient Stegadon Sits with main blocks, tried to get the engine in, again couldn't find points.
Salamander Sit on both flanks, hold up enemy flankers and scorch infantry.
Salamander
<END>
All comes to 2400pts on the nose. Hope you like it, please get back with any comments and critique!
The idea behind the list is to provide some kind of end goal for my Lizardmen. I want there to be some fun models to paint, some modelling challenges, plus I would like it to be able to at least contest a game. *cough cough* Denver Broncos *cough*
So without further ado:
Lords - 415pts
Slann Mage Priest - BSB, Wandering Deliberations, Harmonic Convergence, Channelling Staff, Standard of Discipline
Heroes - 185pts
Skink Priest - Cube of Darkness (Beasts)
Skink Priest - Dispel Scroll (Beasts)
Core - 660pts
30 Saurus Warriors - Musician, Standard Main holding block.
10 Skinks - Kroxigor, Musician, Standard Each unit sits either side of the blocks (ideally within 24" of Slann)to protect flanks and provide some extra range for Fireballs etc.
10 Skinks - Kroxigor, Musician, Standard
10 Skink Skirmishers Take a flank, chase up field and gun down war machines/similar. Would normally be Chameleons but couldn't find points.
Special - 750pts
20 Temple Guard - Musician, Standard Main holding block. Slann goes here.
5 Cold One Riders - Musician, Spears A nice modelling opportunity. Looking at putting the riders on the Dark Elf Cold Ones (they're just better, OK?!) Will be used to flank charge for some high strength lots of attacks goodness.
3 Ripperdactyl Riders Works in conjunction with Skirmishers.
Bastilladon - Solar Engine Sits with main blocks, blasts away with remaining power dice.
Rare - 390pts
Ancient Stegadon Sits with main blocks, tried to get the engine in, again couldn't find points.
Salamander Sit on both flanks, hold up enemy flankers and scorch infantry.
Salamander
<END>
All comes to 2400pts on the nose. Hope you like it, please get back with any comments and critique!