Saurus
Lycanthrope
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Editorial note: Now in the correct forum!
Alrighty then! It's almost time for me to bring out the beginnings of my lizardmen host against the hated skaven, so I'd like all you a bit more senior generals to give me your opinions about it!
My main philosophy: Hard blocks of saurus "anvils" augmented by skinks on the flanks. Other units to join the ranks as I make a larger force!
My enemies philosophy: Slaves and clanrats, lots of flee reactions and flank charges, success through CR. Also has a hardon for warp lightning and jezzails, though I doubt he'll take the latter for this fight.
My list:
Hero, General: Scar-vet w/ light armor, shield of the mirrored pool and sword of battle - 140pts
Core: 15x Saurus warriors w/ mu, sb and sh/hw/spears - 198pts
Core: 12x Skink skirmishers w/ blowpipes - 84pts
Core: 11x Skink skirmishers w/ blowpipes - 77pts
Total: 499pts
I'll play the scar-vet in the saurus unit and thus my foe will be in for a lovely surprise once he casts warp lightning on them. The skinks will hang around on the flanks of the warriors, wittling down his ranks with their blowpipes. My main problem is the fact that I have only one melee force, but if I outshoot his army I'll hopefully see some charges. I suppose that I could, should the need arise, run my vet out of the unit and take on a unit on his own, which he probably is quite capable of.
Anyway, your opinions please people!
Alrighty then! It's almost time for me to bring out the beginnings of my lizardmen host against the hated skaven, so I'd like all you a bit more senior generals to give me your opinions about it!
My main philosophy: Hard blocks of saurus "anvils" augmented by skinks on the flanks. Other units to join the ranks as I make a larger force!
My enemies philosophy: Slaves and clanrats, lots of flee reactions and flank charges, success through CR. Also has a hardon for warp lightning and jezzails, though I doubt he'll take the latter for this fight.
My list:
Hero, General: Scar-vet w/ light armor, shield of the mirrored pool and sword of battle - 140pts
Core: 15x Saurus warriors w/ mu, sb and sh/hw/spears - 198pts
Core: 12x Skink skirmishers w/ blowpipes - 84pts
Core: 11x Skink skirmishers w/ blowpipes - 77pts
Total: 499pts
I'll play the scar-vet in the saurus unit and thus my foe will be in for a lovely surprise once he casts warp lightning on them. The skinks will hang around on the flanks of the warriors, wittling down his ranks with their blowpipes. My main problem is the fact that I have only one melee force, but if I outshoot his army I'll hopefully see some charges. I suppose that I could, should the need arise, run my vet out of the unit and take on a unit on his own, which he probably is quite capable of.
Anyway, your opinions please people!