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7th Ed. First 7th edition army list

How is it?

  • Yes

    Votes: 5 55.6%
  • No

    Votes: 1 11.1%
  • Maybe so

    Votes: 3 33.3%

  • Total voters
    9
Carnasaur

asrodrig

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Tell me what you think!

Slaan Mage Priest
Battle Standard Bearer
Focus of Mystery
Focused Rumination
Dispel Scroll
Divine Plaque of Protection


Skink Priest
Level 2
Engine of the Gods


15x Saurus Warriors
Spears
Full Command


15x Saurus Warriors
Spears
Full Command


10 Skink Skirmishers

10 Skink Skirmishers

4x Terradon Riders

12x Temple Guard

Full Command
Totem of Prophecy


5x Cold One Cavalry
Full Command
Jaguar Standard


Salamander Hunting Pack
Additional Handler

Salamander Hunting Pack
Additional Handler

Razordon Hunting Pack
Additional Handler

Total: 2242
 
Do you have 1 unit of 2 sallies and 1 unit of 1 razor or do you have 3 seperate units of salamanders and razor? If the latter, remember that you are only allowed 2 rare choices in a 2000 - 2999 pts army.
 
Ok, so here's what I did: I got rid of the Razordon, so now I have 2 Salamander units. This left me with 80 extra points. I added 2 Terradons, and decided to split them up into two seperate units, as I had enough Special slots to do so. I also got rid of the Divine Plaque of Protection on my Slaan, and replaced it with the Unfathomable Presence Disciple. I was left at 2242 points, so I added a Brave to a Skirmisher unit to make it 2247. So what do you think? Better? Worse? The Same?

Slaan Mage-Priest
Focus of Mystery
Focused Rumination
Unfathomable Presence
Dispel Scroll
Battle Standard Bearer

Skink Priest
Level 2 wizard
Engine of the Gods

15x Saurus Warriors
Full Command
Spears

15x Saurus Warriors
Full Command
Spears

10x Skink Skirmishers 70
1 Brave

10x Skink Skirmishers 70

3x Terradon Riders 90

3x Terradon Riders 90

12x Temple Guard
Full Command
Totem of Prophecy

5x Cold One Cavalry
Full Command
Jaguar Standard

Salamander Hunting Pack
Additional Handler

Salamander Hunting Pack
Additional Handler

Total: 2247
 
I'd definitely rather take another skink skirmisher instead of making one a brave, but maybe you don't have the models?

Otherwise it looks pretty good.
 
First off, remove the individual point costs for the upgrades and item. It violates GW's IP policies.

I would personally advise loosing the Saurus Cav Champion (over-costed for a single extra attack, unless he is there to suck up a challenge if you have a character in the combat), the skink brave (haven't figured out why to bother for the single +1 in Ballistic Skill) and the two additional handlers (arguably handy to avoid losing all 3 handlers on a terrible misfire) and turn those points into 3 more Saurus to bulk up one unit to 18 members (6 x 3). I would also like to see that TG unit at 14 members so you have a full two ranks in the unit (+ the Slaan of course) and you could get that by dropping 1 Terradons. If my math on memory is right that would take you to exactly 2250.
 
I think your list looks pretty nice although I do agree with Vagrant Benthos on his cents. I sees thouse as minor tweeks though, and both your and his choises would be viable in your army as I see it.

cheers
 
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