I think we play that both charges happen at the same time, so they split the frontage which left 3 orcs and 4 night goblins able to attack.
Yeah all his fast calvary were on the flanks so all I had to shoot at was 2 units of 30 orcs and a unit of 30 night goblins. I caused his 1 chariot to panic right through his entire line killing his other chariot and like 8 orcs.
Here's a little turn by turn action.
My set up
Far left flank had terradons and JSoD with skinks in the woods half way up(with FSoD).
Far right flank had salamanders and skinks in the woods.
Middle had my kroxs on both sides of my temple guard with a big skink screen in front.
Turn 1:
I won the roll and chose to go first. I probably should have gone second.
Terradons move to 20" on savage orc boar boyz. Skinks move out of trees to shoot. Salamander moves up. JSoD moves into woods.
I killed 1 night goblin that turn with magic. Very very sad. He had 7 or 8 dispel dice to start.
He rolls a 6 for animosity with his savage orc boar boys and moves ahead 4". They're frenzied so they have to charge my terradons and he massacred them. The rest of his line moves ahead. He rolled a 1 for animosity with his general's unit and killed 4 orcs. I let a stupid 1D6 str 2 spell go through on my skinks and he killed 5 guys and I failed my panic test. That was the unit with my FSoD that would have charged his warmachines next turn. He kills 1 temple guard with a bad rock lobba shot.
Turn 2:
My salamanders shoot and completely obliterate 6 spider riders. My skinks some how caused his 1 chariot to panic which ran through 2 units of 30 orcs each and another chariot. Killed 4 orcs each unit and destroyed the other chariot from impact hits. Magic kills a few orcs.
I failed my rally test for my skinks by rolling 2 6s and a 5.

I move my 3rd skink unit to better screen my kroxs.
His line just keeps moving forward. I think he killed a few skinks with magic/artillery, his 1 doom driver blew up 1 fanatic dies to woods, 1 fantic dies to me shooting it and the 3rd fanatic dies later to doubles. He moves general to other unit since his 1 unit is down to about 12 orcs.
Turn 3:
My skinks and chief rally. My salamanders kill 3 savage orc boyz and move into the woods.
The kroxs to the left wheel around to face the savage orc boar boys. Stealing line of site from every other unit so he has to attack my kroxs. JSoD marches forward to line up a charge on the rock lobba and hopefully overun into other doom driver. Magic again kills a few orcs and night goblins. Nothing to impressive.
He rolls a freaking six with his savage orc boys to move them in range to charge my salamanders who kill 1 savage orc but break and flee into his wolf riders. I hate animosity. I actually think this turn he WAAAAAAGHed. His general's unit of about 27 orcs charges my skink screen with a chariot. Of course I'm 1/4" outside stand and shoot. I guess I should have fled, but I held and got wiped out. His overruns put his orc unit into my right side kroxs and his chariot into my temple guard.
He puts 5 wounds on my left side kroxs from his savage orc boar boyz who not only were frenzied but had a banner that gave +1 attack. So I guess out of the 40 some attacks, only actually wounding with 5 is not bad. I killed 3 of his guys in return I lose combat but hold.
Turn 4:
JSoD Charges into his rock lobba kills it and overruns into his doom driver.
FSoD charges into the chariot hitting my temple guard but flops his attacks. The chariot kills 3 total guard counting impacts and my champion finishes off the chariot. My FSoD overruns into the orc unit hitting my kroxs killed 1 orc.
His general's unit vs my kroxs is 1 of the 2 deciding fights in the game. His general gets +1 attack and +1 strength for each enemy hero within 12", so he does 5 wounds to my unit himself. The rest of his unit basically leaves me with 2 kroxs left. Both are touching his BSB too, who I believe has the +1 dispel die per rank in the unit on him. I throw all six attacks at the BSB wounding with 4. Oh well had to make sure he died. I lost and he ran down my krox, but taking out his BSB made my magic phase 3x better and later on he flops 2 break combat rolls that I'm sure his BSB would have reversed.
The combat vs. his 3 savage orc boar boyz and my 3 kroxs went very well. He flops his attacks and I kill all but his champion and he runs, but he can't rally with only 1 unit left. I actually forgot to count that banner towards victory points, but it wouldn't have mattered.
I play ogres a lot and I like to think kroxs are pretty close to ogres, but slightly better. I honestly didn't think 4 kroxs getting charged by 6 frenzied savage orc boar boys would have won that fight. But they did!
His turn 4 saw his second orc unit AND his night goblins both rolling 6s for animosity and both getting in range to charge my temple guard. At this point I'm sweating bullets. I challenge his night shaman who retires to the back rank like a wuss. He kills 1 temple guard with his orcs and 1 with his goblins. My unit kills 1 orc and 1 night goblin, my champion kills 2 night goblins. Combat res goes like this:
He gets +3 for ranks on NGs, +1 for ranks on orcs, +1 for out number, +1 for standard, +2 for wounds = 8
I got +2 for ranks, +3 for standard, BSB, war banner, +4 for wounds = 9
His general is close so he needs an 8 to hold. He rolls an 11 and a 9. WOW. I couldn't believe it, because his generals unit would have rear charged me next turn if either held and with his BSB dead it was HUGE. The freakish thing about it is I rolled an 11 to persue and he rolls a 12 for the night goblins and a 12 for the orcs. Seriously, what are the chances on that? Like 0.005% or something.
The good news though is that I captured 2 banners and am out of his general's charge range.
I also kill the last doom driver.
Turn 5:
I reform my guard to face his general. I send my JSoD into his night goblins causing them to flee into my guard killing them. My FSoD rallies. My magic phase kills a bunch of orcs now that he has only 3 DDs and I get level 3 drain magic on his last shaman.
He charges his black orc boss on a boar out of his orcs into my temple guard. I challenge him with my champion and he does 7 wounds on him... LOL I lose combat by a lot, but am stubborn on an 8 and hold.
Turn 6:
I charge my FSoD into his general's side. He does like 4 wounds to my unit and I can't get past his 2+ armor save. I don't remember who won combat but they held. I burning head through my unit and his general into his orcs, don't wound myself or his general but kill 1 orc causing them to take a panic test and they run. I throw my magic at them too knocking the unit down to around 11 units. Not bad considering he started with 30. Also the panic was nice because he would have been able to charge my guard unit.
His turn 6 sees him challenging my FSoD and doing like 5 wounds to him. Poor little guy. I lose combat but hold.
GG
We scored it that I won by 440 points, but with that 3rd banner I forgot it should have been 540. Enough still for a minor victory. I had a skink unit of 10 with 5 guys on 2 quarters each, but instead of argueing since it was already 10pm I just called it only 1 quarter, but in hind site that would have gotten me a solid victory.
All in all a very fun fight. Lots of weird rolls on both sides. I must have had insane courage 3 times that game too. The thing I learned is a temple guard unit with static combat res of +6 before fighting starts is 1 NASTY unit.